64 & 128 playlists removed - compiled into one playlist. Why?
Putting this under the bug and technical forum because the choice is so baffling it may as well be a bug.
In OCE (Australia and New Zealand), the 64-player Conquest and Rush playlists were the only playlists in which you could consistently get quick matches. No one plays 128, and for good reason. 128-player is worse overall in terms of game flow, balance, and connection - it is widely known, even by DICE themselves, that the 128 matches have worse overall hit registration than 64. DICE also admitted that 128-player was a mistake! Surprise, surprise, it's gone in BF6.
Why are you forcing 128-player matches now? Why would you force players to bounce between 64 and 128-player matches? You're now telling me that in OCE we're going to go from a full 64-player match to a potentially half-full game in the next map?
We all know you don't understand your playerbase, particularly for this game - but this is a change that you shouldn't have made, even for the last few days of this game. This completely screws over a region like OCE for the next 4 days.
Change it back, flick whatever switch it is, and just leave it until the game goes. What an unnecessary and not asked for change.