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ThirteenKeys's avatar
3 years ago

Invisible Enemies - Repost after update

I am reposting after the latest update, because the server problem or whatever it is seems worse after this update.  

One of the most consistent, and frustrating gameplay issues that I experience is what I refer to as invisible enemies, or enemies that do not appear until after they have killed you. And it is not uncommon that when you do see them prior to being shot, your trigger will not function (feels like a sponge). That seems to indicate that you are already dead on the servier but it has not registered yet.  What is the techinical reason for what I have described and can it be fixed?

Everything that happens in the game seems to have happened a full second before I see it.  Being shot by invisible players before they are visible to me. Being shot after taking cover, and a number of other things that seem associated with a lag between what is going on at the server and what we see has become so frustrating that I am leaving the game after reaching S129 with the hope that it would be fixed. 
 

And equally frustrating is that it has never even been mentioned in known issues or updates or anywhere!  Completely ignored like there isn't a problem.   I give up.  I guess I got my 100 bucks worth of frustration.

1 Reply

  • Today I was playing on Manifest at B1 Objective and I heard someone land near me.  No allies were nearby so I looked around for enemies.  Then a second later an enemy Sundance seems to uncloak in front of me from the ether as she starts shooting.  This has been going on for as long as I can remember.  This seems unrelated to the old invisibility glitch that was fixed because you could see the enemies name while they were invisible.  Also some enemies seem to be able to lay behind a hill and snipe you while not visible..not even visible with a thermal scope.  They just just seemingly shoot through the hill.  Less often enemies get an impossible angle and shoot you from behind a wall your hugging and not peeking.  I can only guess but it seems that all of these issues are caused by some pretty massive desync.

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