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I have the following specs:
- CPU: AMD 5900X
- GPU: Gigabyte AORUS GeForce RTX™ 3080 MASTER 10G
- Motherboard: ROG Crosshair VIII Hero (WI-FI) Motherboard
- RAM: 32GB 4000mhz
- SSD: 980 PRO PCIe 4.0 NVMe 2TB
- Monitor: 3440x1440
- Windows 11
- Including all the latest drivers installed (GPU, AMD Chipset Driver ...etc)
I'm presuming I have relatively high-end rig and even with all of that i'm getting FPS dips all over the place. Also i noticed that there's CPU bottleneck that is very noticeable in some maps/areas, a good example on that is (Discarded) where GPU utilization sits at 80% and few cores of the CPU running at 100% and all others left relatively with lesser load.
I'm guessing it's a CPU thread scheduling issue with the game engine. Poor thread scheduling is probably leading to latency issues where one thread is waiting on another thread to finish, causing stalls and underutilization of CPU resources.
I don't expect DICE to be able to fix this. It would require a low-level rewrite of the game engine's core code.
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