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st0n3d3lta's avatar
3 years ago

Will Battlefield 2042 get the new EA (in-house created) Anti-Cheat?

EA announced a new and strong in-house created Anti-Cheat. Then only gave it to FIFA.  While BF players languish the inevitable onset of PC cheaters. Now the game is awash with obvious (check youtube) cheaters that are now ruining the fun of BF. The game (BF2042) has had a super rocky start, and has been plagued by problems.  Just as the patches make it playable. The companies that make subscription cheats for PC drop cheats that are un-detectable by the current half measure known as "easy anticheat". Which if anyone who cares to read. Knows that said cheat companies already know how to overcome.

     

     I like many in the BF community was excited to hear that EA was creating their own Anti-Cheat software.  That is until we all learned that only FIFA was going to have this wonderous new anticheat implemented.  My question posed above in the post title spells out the question all BF players (except those cheating) want to know. When (if ever) is EA going to do something (anything) about PC cheats? They will probably lock this thread (like all the others that have to do with cheating). To keep it from overflowing with the same kind of remarks and complaints that fill the MANY threads others have started about this "cheat-demic".  Honestly though as a member of one of the largest communities of gamers (BF fans) I think we all deserve some straight answers. In the very least an announcement that some thing IS going to be done to restore even and balanced "cheat-free" gaming, while dropping the Ban Hammer on all cheaters. 

13 Replies

  • DigitalHype's avatar
    DigitalHype
    Seasoned Ace
    3 years ago

    @sk1lld wrote:

    Is this the kernel based anti-cheat you're talking about. I'm not sure I want EA playing around with a root kit on my PC.

    No thanks.


    This is no more or less egregious than EAC. EAC is also a kernel mode driver which autoupdates. It could be modified and used as so-called "rootkit" without any user knowledge. It really just comes down to who you trust.

    There is only one reason EA is developing its own anticheat. And It isn't to be a better anticheat. Its about money and not wanting to pay 3rd party for their AC solutions, like they do now.

  • st0n3d3lta's avatar
    st0n3d3lta
    3 years ago
    @DigitalHype EA is a multimillion dollar company. That creates games for us all to enjoy (and discuss here). There is no logical reason why they would modify their own Anti-cheat software to become a rootkit to do harm or other nefarious activities to anyone's PC. Once again the only reason anyone would have for not wanting to use EAC is that they already have kernel level cheats (which ARE being used nefariously). The reasoning behind the EAC is more likely to be the fact that third party software must be ported into a game to provide functionality and protection. The vertical-integration of EA creating the EAC are the abilities simply integrate the Anti-cheat into the new games being developed. Also to be able to control the updating and patching to guarantee functionality and protection. There might be some validity to the fact it is also better conserve funds by using your own in house program coders to write the Anti-cheat software. More than likely EA is also providing a higher level of security to prevent other (cheat creators) companies from accessing the source code of the Anit-cheat. Which has happened with other third party Anti-cheat software (easy anti-cheat currently integrated into Battlefield 2042). I appreciate your input.

    Cheers!
  • Due to the cheating problem on all EA games. I will not be buying the latest battlefield 2042 or any new release until something is done about cheaters.

    It is actually not very difficult to solve especially with the current AI tech that is available.

    Just change the way games load and create an ability to swap players back and forth between servers, duplicate servers, and duplicate players with AI players who mimic the players including chat conversations.

    I think it would be pretty awesome to have my own AI self that performs based on my player stats. The only use for my Ai duplicate is to entertain cheaters.

    Anyone flagged a cheater who joins a server would instantly be rerouted to a duplication of the server they joined.

    The cheaters that slip through the cracks of this system would be those who tweak their cheats to give themselves an edge. That is where other detection systems will need to be in place.

    As a bonus of making this development, battlefield games would have better bots for offline play.

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