Battlefield 6 Open Beta – Feedback
Open beta of Battlefield 6 is behind us and I have many thoughts about it. Some things I didn’t like, but most of them just need adjustments.
First of all, the new Battlefield is on a good path to becoming a great game. But will it get there? In its current state, no.
The fights are extremely chaotic, bullets are flying from every possible direction. I believe the main reason is map design. BF4, BF1 and BF5 had this handled much better. In those games, the entire server did not cluster into one tiny spot, creating instant chaos. In BF6 it often happens that you spawn and immediately die. Or you move a few meters and an enemy spawns right behind you and kills you.
This also connects with another problem – the class balance and point system. Dying is so frequent partly because there are not enough supports. Most players chose assault or recon. I would motivate people to also play support or engineer, as they are crucial for team play.
My idea: Assault should get the most points for killing enemies. Support should get fewer points for kills but more for revives, healing, resupplying and supporting teammates. Everyone wants to be high on the scoreboard, so points should reward each class for doing what it is meant to do. On top of that, at the end of each game, besides TOP SQUAD or TOP PLAYER, you could also show TOP MEDIC, TOP ASSAULT, TOP RECON, etc. This would encourage team play and reward people for their role. Right now it feels like pure run-and-shoot gameplay, leading to chaos and lack of cooperation.
Another issue is the RECON class. Playing as a sniper is fun for many players, but here I feel like I just turn into an assault with a sniper rifle, running around like everyone else.
One of the best maps ever in the series was from BF1 – the alpine valley map. There, a sniper actually made sense. You had places to hide, lay down and wait for targets at long distances. That’s what I love about sniping – hitting someone from 200m away, not 50m. In BF6, snipers don’t really have a place. There are no rooftops (doors are locked), which reduces verticality. If players could go to rooftops, it would expand the map and reduce overcrowding. And if someone complains about getting shot from a rooftop? Then blow the building with C4 or drive a tank through it – that’s what makes destruction mechanics fun and strategic, not just visual.
Also, the scope glints. Right now it feels like you mounted a stadium floodlight to your rifle. Please reduce the glint or make it more realistic – dependent on sun angle, or add unlockable covers, ghillie optics, etc. Snipers shouldn’t be turned into moving targets by default. Give them a chance to play at long distances.
Another thing is the game menu. Think about when design is important and when practicality is more important. The Netflix-style big tiles look nice but are impractical. A classic list menu would be clearer – singleplayer, multiplayer, settings, etc. And inside multiplayer, just a clean list of game modes. Same for game settings, simplify it instead of hiding things under multiple layers.
What I must praise: the graphics and optimization. I rarely encountered bugs, glitches or FPS drops, so big respect for that. The gunplay also feels very good, weapons behave nicely, though I’d tweak damage a little. Sometimes it felt like shots were not registering properly (and I saw others mention this too).
For maps, I would also love at least one fully interior map like Metro in BF4. And maybe bring back the BF1 style conquest mode where the map progresses depending on who wins the round.
Overall, I see potential and I wish the devs good luck. Right now I would not buy BF6, but if many of these things were improved, it would be a clear choice for me. The important thing is that these are mostly adjustments, not fundamental flaws. Battlefield does not fail at its core, it just needs tuning.