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JRVolts's avatar
JRVolts
Seasoned Adventurer
10 days ago

Deploy Beacon to assault biggest mistake=Camping objects for Breakthrough/Rush

Seriously EA and DICE your changing Deploy Beacon to assault class havnt you learned anything lets use spawn beacons with assault classes it was too overpowered hence why spawn Beacons was changed to sniper class as it made that class balanced as now you'll just get everyone using the assault class as it will be overpowered with the Deploy Beacon especially for game modes like Breakthrough and Rush will be impossible to get through as you have just allowed Assault class to sit and camp on the objects with Deploy Beacons hence why other shooting game like call of duty and other shooting games and yourselves always have sniper with deploy Beacon to stop the Camping on objects as the Deploy Beacon are too overpowered with assault classes.

As there for you taken the Deploy Beacon from the Recon class it's not balanced so allow the Recon class to go back to full stealth with no glint as the Deploy Beacon made the Recon class balanced and good to use but now the Recon class is pointless without the Deploy Beacon as you'll just get spotted with the glint so bring back and allow the Recon class to go back to full stealth mode with no glint.

 

EA and DICE you have just allowed Assault class to camp on objects and made it impossible to get through on Breakthrough/ Rush game modes you have tried this before and it didn't work as the community made it clear it was impossible to get through on Breakthrough before when the assault class had Deploy Beacon.

As you taken the best gadget in the game from the least used Recon class and gave it to the most overpowered class already and made the assault class even more overpowered.

You have left the Recon class with nothing now as the Deploy Beacon made the Recon class balanced but now it's gone to assault it's like just saying hey I'm over here with getting spotted with the glint as the Recon class should now be full stealth mode class with no glint as the least used Recon class is pointless to use as most used that class for the Deploy Beacon.

 

14 Replies

  • LoneVagrant's avatar
    LoneVagrant
    New Traveler
    9 days ago

    10 times out of 9 people fabricate stats just to push a narrative.  See what I did there?

  • i just think that Assault already has plenty of play, and is already good at alot. whereas recon isnt super defined yet and is now losing one of the biggest class defining gadgets it had. assaults are already played more than the other classes and recon is played the least. im very interested as to how they are going to rebalance everything on release and how this new deploy beacon + SpecOps recon will work out. just from memory i know recon will probably have the sensor ball, spotter scope, claymore, c4, and TUGS, so a pretty diverse loadout but not alot of personality other than "Marks Enemies"

  • Thats usually what comes down to, I usually spend most of my time ping pointing enemies (vehicles). I hope they change c4 to kill on a single charge and fix glint. Trying to sabotage your enemies can be difficult with the current explosive dmg.

    I agree with assault, they already have a good k/d ratio as the tip of the spear and are better at survival thanks to quick recovery. If camping is the concern, im fine giving it to someone else (personally i think support would make more sense)

  • R1ckyDaMan19's avatar
    R1ckyDaMan19
    Seasoned Ace
    8 days ago

    The way explosives were in the beta the claymore will be useless, even if you put all sticks of c5 on top of the claymore you would probably just get enemy suppressed.

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