Forum Discussion
Painknight
6 hours agoSeasoned Ace
Yup, following up with more info.
- Flare cooldowns are effectively 5 seconds or shorter. Since instead of just breaking lock and keeping you from locking on the vehicle that flared, flares remain in the air and continue to cause lock on problems. This is compounded by the fact flares from ANY enemy aircraft will cause lock on problems, not just the aircraft you are trying to lock on.
- Respawn times are moronic. By the time I finish reloading a rocket, there is another helo in the air.
- Not only below radar, but above radar, and too far away, and if they are too close. Not only does radar lock break on every little item between you and the helo, it also has this insane list of perfect distances to lock, otherwise screw you, you get nothing.
- Auto repair is ok, but helos should be expected to land and ACTUALLY pause from destroying the entire planet when they need a repair. The current repair timer is so fast that helos are getting auto-repair in the time i takes for them to get lined up for another bombing run after just making a bombing run.
- The AA doesn't just suck, it's absolute trash. The stationary gets you killed in about .02 seconds. The mobile gets you killed in .2 seconds. AA launchers as infantry? Don't even waste your time, you will get more air kills launching hail mary RPGS into the sky than using THE ACTUAL TOOL THAT IS SUPPOSED TO DEAL WITH AIR.
- AA mines, neither here nor there. While they would be nice, I do not feel they would change anything in the least, even more so with EA's decision to highlight EVERYTHING THAT EVER EXISTED in red. Like seriously, I spawn in a tank and see mines over 300m away because the game has decided to highlight every single thing that ever existed ever. Why? Dunno.
- The MISS man, THE MISS. Even after you fight through everything, you get that lock, you fire the launcher... and plop it just falls into the ground and you get a missed. Why? Why? WHY? WHy did this ANTI AIR ROCKET just give up before it even tried? Or the ones that DO take off, and you watch them, AND WITH NO FLARES AT ALL, THE ROCKET STILL MILES AWAY FROM THE AIRCRAFT... "missed". It's so rage inducing that I could punch a hole through my screen, the wall behind it, the empty air behind that, the other wall behind that, THE ENTIRE UNIVERSE... Just WHY ea. who cooked this trash up?
- See above for stationary AA. Can it kill air? Sure. Does it generally just get you killed because it's almost impossible to line up right and actually kill anything? Yup. Does it get you killed all the time because a helo pops up for .00000002 seconds, shoots two rockets at you in less time, and kills you and the emplacement before you can even say " ". That's angy for NOTHING, because that's how fast you die.
- Libation Peak, eastwood, several others. It's not only that certain maps get air that shouldn't, there's also one-sided idiocy on breakthrough maps too. If air is going to be available for one team, it's got to be available for the other. There are MANY places on most maps, even more so on breakthrough, that are only accessible with a helo. When only one team gets that helo, it just feels like you might as well give up and wait for the match to end.
- Contamination is such a garbage map that I can't blame the air vehicles. On this trash map helos can, at nearly any point at any time, dive into safety against lock on launchers. The map was OBVIOUSLY designed by a person who doesnt play the game, and this is evidenced by the fact one team and sit in spawn AND SEE 4 OBJECTIVES, while the other team in spawn can't even watch over a single objective, let alone get out of base without being spotted by anyone and everyone.
- Another thing with vehicles, the ammo. Yes, they should be forced to take a break from the destruction of the entire planet if they want to restock. I don't know if that's "go all the way back to base" or just "land somewhere and hope for the best" but EITHER of those would be far better than the current system.
- Same as above, it's a stupid mechanic.
- Already noted AA tanks being trash.
- The complete lack of cover REAKS of CoD design here. There's almost no cover anywhere, ever, and even if there is, one single explosive and it's gone. These maps are FLAT flat and even the occasional bit of geometry meant to break that up is either able to be complete destroyed, or doesn't actually provide you with real cover to flank, just a home to sit in until you die.
- Watching a helo SMASH into the ground at 100 mph and just be fine is insane. It's all helos too. Used to be just smacking the ground too hard would blow up the helo. Now, you can ping pong your way through an entire map and be perfectly fine. But god forbid the ground vehicles touch ANYTHING, because even random bushes will just deal 50% damage to a ground vehicle. Air though? Just smash it into everything, 0 damage.