Forum Discussion
Hello again,
Correct, artillery doesn't need to erase all cover to be effective, but given enough time, it'll naturally happen due to fewer opportunities for cover = more people behind existing cover = more alluring target. Regarding your statement about trench warfare being historically inaccurate when applied to modern combined arms combat; I would like to call your attention to the current war in Ukraine where trenches are a defining feature.
You are correct that Battlefield 6 isn't WW1, but you still haven't presented a solution to the problem I mentioned about making constant movement necessary which isn't a feasible solution to countering artillery efficiency. Having to rely on constant moving and never standing still for fear of being killed by artillery, is not appealing gameplay.
At no point have I said or even implied that people should camp in one spot forever, in fact I hate camping, which is why I don't want to see artillery in this game. Artillery players playing cautiously is effectively synonymous to camping because the easiest way to play cautiously is to stay out of bounds, out of range, or out of sight of counters.
You seem to agree (without explicitly stating it) that people staying in spawn would become useless to the team, which I guarantee you would happen because of that premium on survival. A lot of players prefer to take as few risks as possible to maintain a high K/D.
I really don't see how this is so hard to understand. Reference Battlefield 4's implementation of the M142 HIMARS, people tended to just grab it, go back to base and stay there the rest of the game: because the game isn't static, it is mobile and thus the enemy will eventually come into range.
EDIT: I have apparently run out of available responses on the forum for today(?) so you'll have to wait until tomorrow to have answers.
The Ukraine comparison doesn’t work here because Battlefield is not a real world war simulator, it’s a balanced combined arms game where systems are designed for gameplay, not for perfect realism. Artillery in Battlefield 6 wouldn’t erase all cover because cover is constantly shifting due to destructible environments, dynamic objectives, and vehicle combat. Constant movement is already core to Battlefield snipers, tanks, air vehicles, grenades, and explosives already force players to move or die, artillery simply adds another tactical layer. The claim that artillery users will just camp ignores the fact that developers can hard limit base use by restricting artillery firing arcs, enforcing out of bounds zones, and making resupply and repair only possible outside of spawn. This instantly eliminates base camping as a viable strategy. Furthermore, if a player insists on hiding artillery in spawn, they are effectively useless to their team and turn into wasted resources exactly the opposite of a powerful exploit. As for the Battlefield 4 HIMARS example, that was an underdeveloped and unbalanced implementation from years ago; Battlefield 6 has the opportunity to learn from that failure and properly balance artillery with modern mechanics such as limited ammo, drone spotting, cooldowns, and vulnerability to air and armor strikes. The real issue is not that artillery cannot work, it’s that you’re refusing to acknowledge how easily it can be balanced with simple design decisions. Saying artillery doesn’t belong in Battlefield because some players camp is like saying tanks or snipers don’t belong either yet they’ve been staples of the franchise for decades
About Battlefield 6 General Discussion
Community Highlights
Recent Discussions
- 2 minutes ago
I was just banned in BF6
Solved10 minutes ago- 22 minutes ago