Forum Discussion

Sad_movies's avatar
Sad_movies
Seasoned Scout
1 month ago

Aim Difference Between “Aiming Before Jump/Slide” and “Aiming After Jump/Slide”

Both situations involve aiming while moving, and they should logically lead to the same outcome. In these cases, aiming and sliding or aiming and jumping are happening simultaneously, so the degree of aim shake should be identical.

Currently, when you aim after jumping or sliding, the aim shake behaves as intended — which is correct. However, if you aim before quickly inputting a jump or slide, the movement speed and distance are nearly the same, but the aim does not shake as it should. Instead, it behaves almost like normal movement while aiming and shooting, with minimal disruption.

As a result, in-game encounters often devolve into players repeatedly jumping while firing, which severely degrades the gameplay experience. Jumping and sliding should be tactical choices among many, with clear advantages and disadvantages. If aiming remains stable during jumps and slides, there are no downsides — only benefits — leading to a meta where everyone just jumps while fighting.

This issue urgently needs to be fixed to restore balance and improve the overall player experience.

6 Replies

  • Ignore Ruxem​ that thing is going to come after anyone who's against the cod behavior. That account is the only one on the entire forums thats against nerfs for it lol

  • adlercarme's avatar
    adlercarme
    Rising Veteran
    1 month ago

    They could just slow the movements, in portal settings you can go down to 80% movement speed, I think it’s more enjoyable, campaign have slowed down movements

  • TheLostNakama's avatar
    TheLostNakama
    Seasoned Newcomer
    1 month ago

    They need to bring back locomotion to players, there is way too much instantaneous movement in this game compared to some of the older titles. People speed bursting forward into sprints with no lead up time, super fast forward jumps, ducking/going prone at the speed of light, and getting up in one swift movement is pretty insane. 

  • Ruxem's avatar
    Ruxem
    Seasoned Ace
    1 month ago

    Now we're complaining about ducking? Do people just want a game where everyone stands still and shoots? Just play Warband Napoleonic Wars

  • This is a massive problem. Bunny hopping is only becoming more prevalent because of the limb damage modifier. Now, there is even more reason to bunny hop, and players do not suffer any accuracy penalty, or not enough to discourage players from using it. If you are not aiming for their head, they jump, and you start hitting their legs instead. Meanwhile, they beam you down mid-air like they're Batman.

    Now, many engagements devolve into a player sliding, jumping, and then ducking, all while firing super accurately.

    If you jump especially, you should take a massive accuracy penalty. I suggest not being able to ADS at all while jumping.

    If you duck while firing, you should take an accuracy penalty. If you are not firing, there should be a brief period to regain reticle control during and after ducking.

    If you slide, you should take an accuracy penalty.

    Or, ADS should be removed altogether while jumping or sliding.

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 12 minutes ago
13,239 Posts