Aim Difference Between “Aiming Before Jump/Slide” and “Aiming After Jump/Slide”
Both situations involve aiming while moving, and they should logically lead to the same outcome. In these cases, aiming and sliding or aiming and jumping are happening simultaneously, so the degree of aim shake should be identical.
Currently, when you aim after jumping or sliding, the aim shake behaves as intended — which is correct. However, if you aim before quickly inputting a jump or slide, the movement speed and distance are nearly the same, but the aim does not shake as it should. Instead, it behaves almost like normal movement while aiming and shooting, with minimal disruption.
As a result, in-game encounters often devolve into players repeatedly jumping while firing, which severely degrades the gameplay experience. Jumping and sliding should be tactical choices among many, with clear advantages and disadvantages. If aiming remains stable during jumps and slides, there are no downsides — only benefits — leading to a meta where everyone just jumps while fighting.
This issue urgently needs to be fixed to restore balance and improve the overall player experience.