Forum Discussion
I understand that. But why would a console player get help..and a bad mouse player not?
Skill based match making is interesting also. People with aimassist will have higher skill probably. But do they have skill..or is it the aimassist causing it. Artificial help raises a lot of questions. ( and money)
I think personally...game studios should spend a lot of time adjusting aimassist to a level that is average of all the players playing the game. That must be doable with all the data they gather.
On bigger maps..i could do well. I could move slowly around. I try in the small maps..but there is always some one snapping on to you.
You will get better at M&K the more you play with M&K.
When I transitioned from console to PC and from controller to M&K I absolutely sucked **bleep** at aiming. I would frequently have to look down and find the key I was looking for and would fat finger numerous keys at once which would often times lead to deaths in super competitive games and such.
One game that really helped me get good at M&K fast was Escape from Tarkov... EFT uses basically the entire keyboard so... It helped me get really good at using a keyboard. Making those big finger stretches. Rotating my hand and using my thumb to hit buttons on the other side of the keyboard and stuff like that. Without looking down.
Also got me really good at the mouse cause in Tarkov headshots with good ammo is the only way to get consistent kills. You get **bleep** on if you don't learn to pop them heads fast as you possibly can. I think alot of my skill on M&K came from playing Tarkov for YEARS... Now when I hop on games like BF and R6 I feel like a duck in water with the controls as they are way less demanding.