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EA_Rtas
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5 hours ago

Weekly Vehicle Debrief - AH - 6 Little Bird

Welcome, everyone, to the Weekly Vehicle Debrief

Each week we will be rotating through each vehicle to discuss everything from Balancing, loadouts, tips and more, YOU drive the discussion.

The vehicle we discussed last week was the Infantry Fighting Vehicle M3A3 Bradley. This week we're changing it up from ground to air.                                           

 

Let’s break it down:

Quick take: The AH-6 feels good harassing squads in the open making fast attack runs, but with coordinated anti air it can go down fast.

🔧 Balance

  • How does the Little Bird feel right now in actual matches?
  • Is the Little Bird too hard to deal with? Is it too strong?

⚙️ Loadouts

  • What’s your go-to setup and why?
  • Any attachments or upgrades that feel mandatory or completely useless?

🧠 Playstyle & Tips

  • What separates a good pilot from a great one with the AH-6?
  • Best positioning or tactics that consistently work for you?

⚔️ Counterplay

  • What’s the most effective way you’ve found to deal with this Scout Heli?
  • Does it have any clear weaknesses that aren’t being used often enough?

🔥 Hot Take

  • What’s ONE change this Scout Heli needs right now?

Quick vote:

Drop your thoughts, clips, and setups below - let’s see how everyone’s using it.

 

The vehicle up for discussion next week will be the AH-64 Apache.

2 Replies

  • The little bird literally out performs every other air vehicles IMO,  slaps all infantry,  I'm fairly bad at flying and i find it super easy to wipe out people with it when i decide to fly it,

    Most effective way to counter it, iv found  is just snipe the pilot before they line up a shot on ya lol they never expect to get hit. https://www.youtube.com/shorts

    How does the Little Bird feel right now in actual matches? / Most of the time it dominates every match with an ok / good pilot, often see people  go 50 -70 kills a match sometimes not even 1 death, Manhattan Bridge map. And Sobek City are terrible for it in my opinion just too small of a map and wipes out infantry with ease. Even not so good pilots like me can do really well in it just cause it moves so quickly can hit players and dip away from danger then pop back up.

    Flares on all air Vehicles need changing, dosent seem to matter when you pop them or how far away they've fallen if there still anywhere on map  your rockets are almost always going after them even after re-locking on, there needs to be a better timing on when a player uses flares if the rocket will hit them or not, Iv had it where flares are on the floor but target is flying  high in the sky, fire your lock-on and it zips off into the floor after flares that are no where near the target.

    Little bird loadout - for me the basic loadout works best, light rockets, normal 7.62MM miniguns, it's really just too easy to use compared to the Apache and it makes the Apache feel really weak and slow to me but that could be cause the gunner seat is basically useless on it.

  • AH = you must comply and change to engineering to take this out

    LB = at no point should a single user be able to decide the outcome of a win and  the entire map should not be forced to change classes. 

    Stop using AI to write your posts. 

     

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