Battlefield 6 – New Mode Proposal
Tri-Faction Survival (50vs50vs50 Frontline Royale)
Dear DICE Team,
I would like to propose a new large-scale Battle Royale mode that combines the best elements of Battlefield’s massive warfare with the tension of survival gameplay.Core Concept
Instead of traditional Solo/Duo/Squad formats, players are divided into two or three large factions (e.g., 50vs50vs50).Each faction fights to be the last surviving force on the map.This mode keeps the survival intensity of Battle Royale but scales the battlefield to feel truly like Battlefield.Key Features: 1: Multi-Faction Warfare (2–3 sides)Factions of 40–60 players each;No 4-man squads — entire faction acts as one team;More chaotic, unpredictable, and immersive battles. 2: Last-Faction-Standing Victory;The remaining faction with surviving players wins;Emphasizes teamwork and battlefield strategy rather than only small-squad tactics. 3:Dynamic Three-Way. Engagements;One of the most exciting aspects:When two factions are locked in heavy firefights, the third faction can suddenly launch an attack, creating intense multi-directional chaos and unforgettable moments.This is something only Battlefield can deliver. 4:Frontline + Shrinking Zone Mechanics;Classic BR shrinking zone pushes factions together;Natural formation of frontlines, flanks, and fallback zones;Vehicle presence is limited but impactful (tanks, APCs, etc.). 5:Faction-Wide Respawn System;Instead of individual revives:Factions control resource nodes on the map;Controlled nodes allow periodic redeploy waves;If a faction’s numbers drop below a threshold, respawn is disabled → survival becomes critical. This keeps tension high while avoiding “dead player downtime”.