Forum Discussion
In a “competitive” shooter it really should mean something but I completely agree, there’s no sense behind 90% of the player base’s K/Ds, majority of them are in the double digits and the leaders on the leaderboards are in the 10s of thousands 😭
I think the issue is that people think KD is correlated to skill. There is no ranked play (as of yet) and due to the various modes that are out there, KD isn't a great quantifier. I've played with people that have 25+ kd who literally have 5 kills in a game. Often, I see them complaining that no one is reviving them so that they can minus their death from their stats. Ironically, if you look at the world's best FPS players in Counter-strike for instance, their KD is no where near that (< 2 kd). When you play with players competitively where everyone is good, your KD will not be in the thousands. If the game wanted to make KD more significant, it would need to categorize it in subdomains based on the mode (e.g. KD team deathmatch != KD casual breakthrough/conquest/etc.).
- Whitearrow19896 hours agoSeasoned Novice
I agree, thats basically my point, K/D in Battlefield 6 is so inconsistent it doesn’t represent anything but a random number, I wouldn’t mind separating Kills and Deaths from separate game modes into different K/Ds but there still needs to be a complete K/D and that’s where my argument is, the overall K/D needs to cover PVP only, it needs to cover both offensive and defensive stats in every EA Verified Gamemode, at the moment it covers everything but kills in Casual Breakthough, for whatever reason because deaths are counted in Casual Breakthrough, a gamemode which I thought wasn’t meant to count any statistics, but here we are