It looks like this thread was moved to "Battlefield Franchise Discussion". Lot's of ban posts though, really weird.
I will never understand how this amount of aim assist was allowed to make its way over to PC! I've been pushing back since games started trying to implement it more and more, and at first, people would just say the brain dead response "get good". Now finally, it feels like the community is getting fed up with it as a whole.
As a mouse user, we're expected to use aim trainers, to have "Pro" level aim to compete. For controller players, it's just handed over to them. I've been beamed so many times by a new player on Console, with a gun that would be a little tricky the first hours with a mouse, especially being new to the game. For them, it's a laser because of the reduced recoil and all the other assist. Like I keep saying, it's insulting to MnK players.
Crossplay needs to be forgotten, or at the very least disabled by default. Otherwise, they're going to try and tune the assist against the very top players using a mouse, like they did in 2042. They're not interested in balance, just selling games, so I don't believe they can control themselves enough to balance it in BF6 is the problem. If Console and PC are kept separate, then I don't care how they balance the game on an xbox, on PC, they should get minimal aim assist. Reduced recoil should be regarded as a lazy failure of an attempt to balance inputs, a textbook example of what NOT to do. Same with increased "Snap to Target" range. Realistically, neither of those should exist in any multiplayer FPS game.
The more I play 2042, the more bugs and issues I find. The physics are a mess. The vaulting system is shockingly bad, probably the worst implementation I have ever encountered in any game. It feels like the devs play testing this internally are also using controllers. I'm at the point where I have ZERO faith in the next game. I don't think Dice, or whoever is managing it at least, understands fundamentally what Battlefield is as a concept.