Defias123
5 hours agoSeasoned Adventurer
Battlefield Classic - Battlefield 2 inspired Portal Configuration
I wanted to see how close I could get the experience in Portal for Bf6 to the experience of Bf2. Below are the list of changes. I know you can do more in the custom mode version. However, I don't think there will be as high of a demand to play it without full progression enabled.
- Mode - Conquest
- All except the NYC maps
- Flag Capture Time Multiplayer - Slight increase to cap speed (from neutral). Based on my attempts at testing this (since solo testing is no longer possible for Bf6) I believe the cap time from neutral is slightly longer than Bf2. So I increased the speed to close that gap
- Game Time - Increased to 1 hour
- Bot Backfill enabled
- FF on - FF reflection also on to help reduce griefing (we all remember those people from Bf2)
- Squad Revive - Disabled
- Squad Spawn - Leader only
- Aim Assist and Zoom Snap - Disabled
- Project Speed Multiplier - small increase. It seemed on average, projectile speed in Bf2 was greater than Bf6. Small increase to help close that gap
- Class Lock Weapons - Enabled
- Reload Whole magazines - Enabled
- Restrict Game Feedback - Enabled
- Spotting - Off
- Slide - Disabled
- Move Speed Multiplier - Reduction in player move speed. In Bf2 not only did you have endurance for sprinting, but it was also generally slower. This decrease will make it so the time it takes to go 100m in Bf6 is closer to the time it took in Bf2
- Strafe while sprinting - Disabled
- Soldier Health Regeneration - Disabled
- Health - I kept the health at default. Playing hardcore modes, it was kind of frustrating how often you just got one shot by snipers. Which I don't think was common (outside of headshots) in Bf2.
- Vehicle Health Regeneration - Disabled
- Weapon Restrictions - I tried to match the total number of weapons for each kit in Bf2 to the total number of weapons (of that type) available in this mode. I also tried to match up the aesthetics so that there were similar looking weapons in this mode to those that were in Bf2, when it was possible. Sadly I can't do much about Carbines/DMRs/Shotguns in regards to closed weapons. Carbines are required to replicate the "Spec Ops" kit in Bf2. DMRs, I only enabled the SVD as there was an SVD in Bf2. Shotguns I kept as default as there were shotguns in Bf2. Overall there's only 8 weapons that were disabled. 1 carbine, 2 DMRs, 2 Machine Guns, and 3 SMGs.
- Gadgets - Only allowed gadgets that were "close" to the experience in Bf2.
- Engineer - Repair tool, m15 mines, AA launcher, RPG, M136 AT, MBT-LAW (Bf2 Engineer and Bf2 Anti Tank can only be in one Bf6 class)
- Assault - HE Grenade Launcher - I want to add the assault ladder as it will be similar to the grappling hook from the Bf2 expansion. However, it is currently bugged. I will add this in the future.
- Recon - Claymore, C4 (Bf2 Sniper + Bf2 Spec Ops)
- Medic - Defib, Goliath, and Compact Goliath
- Grenades/Throwables - M67 (regular grenade), smoke grenades, flash bang, and stun grenades
Feel free to give feedback
Experience Code - z5h7f