Battlefield REDSEC
I’ve really been enjoying Battlefield REDSEC, especially when playing in duos and quads. The gameplay experience has been engaging, and the core concept shows a lot of potential. However, there are several aspects of the current build that could benefit from adjustments and refinements to improve balance and overall gameplay quality.
First, the armor system could use some reworking. At the moment, players with full armor plates appear to receive protection even on the face and head, which can feel unrealistic and frustrating during engagements. I’ve encountered multiple instances where an opponent absorbed five or more direct headshots and continued fighting. Armor protection should be limited to the chest area, allowing headshots to deal full damage. Ideally, it should take around ten to fifteen rounds to down an enemy in a head-on fight, while sniper headshots should result in a one-shot down. Increasing overall weapon stopping power would make combat feel more responsive and rewarding.
Vehicle combat, particularly tank gameplay, also feels underpowered and underdeveloped. I purchased a bundle hoping to customize my tank for REDSEC—envisioning a personalized setup, perhaps even a distinctive blue finish—but quickly realized that none of the load-outs, perks, or visual customizations actually apply to vehicles. If weapon customization exists in the menu, it should extend to all aspects of gameplay, including vehicles.
In terms of balance, tank rounds should have a significantly higher impact. A direct hit from a tank shell should result in an instant down or elimination; after all, it’s a tank round. Currently, tanks can only withstand about four to five RPG hits before becoming immobilized and destroyed. Considering that engineers spawn with multiple RPGs, and that these can also be found in vaults and care packages, tanks are far too vulnerable. Additionally, airstrikes and artillery strikes obtained from mission rewards are capable of one-shotting tanks, further discouraging vehicle use.
Overall, vehicles in REDSEC feel slower, less responsive, and notably weaker compared to previous Battlefield titles. It’s disheartening to complete missions, finally acquire a tank, and have it destroyed within a minute. Tanks should feel powerful and impactful, not like fragile targets.
To improve the experience, I would strongly suggest allowing vehicle load-outs, introducing self-revive mechanics, or even adding a hardcore variant mode where players can use their full custom load-outs and enjoy a more immersive, high-risk combat experience. These changes could significantly enhance balance, realism, and player satisfaction across the board.