Forum Discussion
RunNgunn
23 days agoSeasoned Veteran
Laundry list of reasons why the air vs ground game is utterly broken.
- .50 cal from the light transports do insanely poor damage vs helicopter. It’s a .50 cal round!! Make it make sense DICE!
- Anti Air mines from BF4 for the Engineer Class are mysteriously missing from BF6. Why exactly?
- Small arms fire from infantry does craps damage be helicopters. Where are our anti air rounds for LMG from BF 2042?
- Flare cooldown is way too short.
- Vehicle respawn times are way too short. You can spend 5 minutes trying to take down a single little bird and within two minutes it’s right back in the air before you even have time to capture one objective and run to the next. why even bother?!? it’s so morale crushing.
- SOFLAM users are instantly spotted by enemy helicopter from across the map. The helicopter makes a Bee line right towards wherever you are with your SOFLAM and your utterly destroyed, all less than a minute again it’s so deflating and morale crushing for infantry.
- Attack Helicopters and/or Little on maps that shouldn’t have even a single attack aircraft. Manhattan Bridge comes to mind maybe. One transport helicopter per team should be warranted. DICE know this!! they did it in previous games.
Basically, it’s just exhausting as infantry where we finally get off the smaller scale maps and we move to medium or large scale maps and we’re just constantly being farmed far from the air with no time to actually just enjoy a little infantry versus infantry infantry versus tank gameplay.
BF1 is DICE’s greatest creation. There are numerous reasons that go into this basically though dice focused on infantry gameplay with Vehicle sporadically added to certain maps as needed. This was a well thought out decision, always keeping the infantry experience as the primary focus. In BF6 DICE has lost the plot.