Thanks for the thoughful respones mate. Appricate it.
And thanks for some additoinal info. Yep Im noob to BF so the nuances just wont be as clear to me.
The chaos is part of battlefield's dna. You're going to have folks just running into a meat grinder, some people hanging back sniping, some in vehicles, and hopefully some folks in a squad working together to attack/defend different points to win the game. The best bet for this is to find a consistent group to play with as it greatly helps reduce the chaos when you're all communicating.
Agreed and probably just down to my lack of BF approach/experience.
TTD was actually about right, if someone gets the jump on you or you're standing there at the top of the stairs they can put 6 bullets in you at 15-20 damage each and you're dead. This isn't halo where you have to dump a full mag and they run away to have their shield recharge.
Good point, although I never played Halo.
I can agree with showing the highlight, but you're able to ping them and can use that as a call out for your squad over voice comms to alert that your body is in danger. I don't instant respawn after I die, especially when a medic can come and get me, there's nothing more frustrating as a medic to be getting to someone that just died and they give up for no reason when they could have been revived and saved a ticket.
Great point in thinking about it I dont insta-revive either and happy to wait for a revive. Interestingly about 10% of people in my squad had comms. I ask everytime. Crickets. I ping when I see an enemy but not when I die so I learned something here. Its probably just my lack of experience but in most firefights but by the time Im dead everyone is well busy in a fight to react to that ping.
Ping -- do you mean your millisecond time between you and the server, or hitting Q (or whatever button it is on console) to mark enemies, friendlies, items, and hold it for the comm wheel?
Yeah I should have been clearer. Ping to server.
Although now you mention it the comm wheel felt a bit cumersome and large. On PC at least it felt like it took too much focus to use.
Thanks again.