Forum Discussion
random recoil is a no.
the game played horrifically before this update now its more predictable.
you're still not really explaining what you want. do you want it to go back to pre-patch or how it was in season 1?
maybe English isn't your first spoken language but you really are not doing a good job of explaining what you want.
ALL MOVED TO MAIN POST.
- AlphiB3 months agoSeasoned Ace
I suggest you think before replying, since thinking is humanity's first spoken language. :)
I’m gonna have to add my voice here: what you write is incredibly arrogant, considering your general gist is really hard to follow. Again, not being a native speaker is fine, but you can’t be that hard to understand and then diss people this way.
- Kirby_in_popstar3 months agoRising Traveler
I was told "BF6 has no random recoil", while I am explaining that "it indeed does."
That is simple and easy to follow, I assume. It wasn't a diss, so no need to be so defensive.
Please, tell me which part of that is too hard for you to understand? :)
- AlphiB3 months agoSeasoned Ace
The diss, I already quoted, please let's not pretend.
Secondly, by "random recoil", people mean the new mechanic that had been added the patch before last, where on top of your normal recoil, you'd also have extra left and right deviations. They were called random because unlike normal recoil, they were entirely unpredictable and weren't meant to be compensated for.
That mechanic has been removed in the last patch, in favor for extra bloom. Hence, there is no more random recoil in BF6. That is not to say the current recoil does not have some elements of randomness, but if you start using the term in a way that is different to everyone else, it's going to make communication really hard.
- d69fd7d9150d78c93 months agoSeasoned Veteran
you're still not explaining yourself well.
What exactly do you want? they removed the random recoil addition from last patch which ruined the gunplay in favour for more recoil and bloom (Spread) which along with improvements to netcode absoutely has massively improved the gameplay.
Please be clear. what do you want?
More actual recoil and bloom ala battlefield 3-4?
Less actual recoil in favor for more spread?
re-implementing the horrible random recoil and deviation mechanic?- AlphiB3 months agoSeasoned Ace
re-implementing the horrible random recoil and deviation mechanic?
Could I ask you why you found it horrible?
I’ve been repeating myself a bit on this topic, but: the random recoil was just bloom that was visible. Instead of your aim remaining steady and your shot going somewhere else, now your aim jumped where your shot went. I felt it was a straight upgrade on bloom, frankly, with the only tradeoff being your sight jumping a bit more (made worst by the fact they increased visual recoil in the same update, admittedly, and I’m wondering if people would have been more acceptant if they hadn’t done that).
- d69fd7d9150d78c93 months agoSeasoned Veteran
because the last patch they dramatically increased random recoil and weapon deviation which made the gunplay, well, RANDOM.
On top of that they did some god awerful thing to netcode which made it the worse it has ever been but then fixed the netcode this patch.
This patch is a step in the right direction, however there still is a level of random recoil which i would rather see removed from the game in favor for more actual weapon recoil along with visiual recoil.
I think what they are trying to achieve with random recoil is better simulating real weapon spread created via weapons recoil but this is failing dramatically.
I think they just need to remove random recoil or anything that adds randomization in favor for much heavier recoil which will naturally add "Spread" depending on player skills.
I've actually used the kirss vector in real life (Kv9 as it is in bf6) as well aks m16s and its the actual weapon recoil that can largely dictate where a bullet (S) go along with actual weather conditions eg wind but i think that would be too complicated to factor for in this game.
So probably best practice moving forward which probably won't happen isremove random recoil/weapon deviation as a whole in favor for high overall actual weapon recoil and visual recoil and increased weapon sway.
I think they should also reduce the base muzzle velocity or if not reduce base weapon damage to slow time to kill but again requires massive amounts of rebalancing so won't happen.
i think what we've got now in terms of gunplay is as close to good as bf6 will ever be