BF6 Recon: Fix Stealth vs. Detection Contradictions
The recon class is fundamentally broken because it promises stealth and precision sniping, but current mechanics make true recon playstyle impossible. On one hand, recon has tools for sneaky reconnaissance. On the other, multiple systems betray your position constantly, forcing recons into cheesy strafe-sniping. Even if you somehow avoid detection, the post-death or after-downed video display pinpoints your exact location, which is especially egregious for a hidden, unspotted recon. This kills the class's intent. Here's what's wrong and how to fix it:
- Mixed Signals on Stealth vs. Detection
Recon abilities encourage stealth, but glint, tracers, vapor trails, precise hit direction indicators, over-powered vehicle auto-spotting, IR visibility (without enemy thermals/special scopes), and the post-death/downed video display revealing your exact position undermine this entirely. Even if you evade all in-game indicators, the death cam exposes you to everyone. Individually, some of these might work for counterplay, but together they make recon unplayable and force recons to constantly move while firing.
Fix: Remove glint entirely—a recon who is spotting and calling targets for their team (mortars, tanks, large forces) should be expected to spend significant time looking through their scope or laser designator without giving away their position. Significantly reduce other indicators (e.g., remove tracers/vapor trails, require thermals for IR). Remove the post-death/downed video display showing player locations for all classes, especially unspotted recons. - Hit Indicators Too Precise
Getting shot shows exact direction/location, making recons or even other stealthy players easy targets.
Fix: Replace with a general directional indicator (20-40° cone) that informs the general direction the shot came from without revealing precise location. Make the cone wider (e.g., 40-60°) for longer-range shots, 10-20° for mid-range shots, and tighter (e.g., 1-10°) for close-range shots. - Autospotting Ignores Recon Stealth
Vehicles/abilities auto-spot recons effortlessly, despite the class being designed to be hard to spot.
Fix: Exempt recons from enemy autospotting (vehicles/abilities); require manual spotting for enemy recons only. Recon autospotting perks should still work normally against all other classes. - Hold Breath Tied to Weapons, Not Class
Steady aim is recon training, not weapon-dependent.
Fix: Make hold breath a universal recon class ability for all long-guns. Recons (snipers) are highly trained in long-range shooting and should reasonably be more accurate with any rifle they pick up, within the weapon's MOA restrictions. - Reduced to Strafe-Sniping
Recons cannot be played as intended and are reduced to strafe-sniping duels: snipers perched at opposite ends of a location, strafing back and forth while firing to see who lands the first hit. Aim-assist exacerbates this imbalance further.
Fix: Address above issues to enable static, stealthy recon play. Additionally, make sniper rifles highly inaccurate outside a short window after stopping movement—e.g., extend sway for longer or slow steadying within the first second of stopping—to heavily penalize strafe-sniping. Alternative: Add high bloom to sniper rifles (not affecting hipfire) that impacts mid/long-range shots, shrinking slowly over time once breath is held. - Forced Squad Spawns Ruin Stealth
Teammates spawning on you blows your cover instantly.
Fix: Return the spawn beacon to recons as a gadget slot option, while making it permanently impossible to spawn directly on a recon. This forces recons to sacrifice a gadget slot (e.g., forgo C4 or spotting scope) if they want to enable squad spawns behind enemy lines, preserving personal stealth.
These changes would bring recon in line with its apparent purpose as an elusive, deadly-from-afar class that occupies a unique battlefield role: slow, deliberate, and reliant on finding elevated or concealed perches to be effective. By requiring patience, positioning, and setup time, recon becomes a high-skill, high-reward specialist—capable of turning the tide through information and precision, but never a run-and-gun option.
To further cement this identity, only recons should be able to detect certain stealth items (claymores, proximity sensors, spawn beacons, etc.)—giving them exclusive counter-intelligence utility and making them indispensable for pushing into contested or enemy-held areas.
Currently, recon is the weakest class by far. Please prioritize these fixes to restore balance, depth, and tactical relevance.