BF6 Redsec Battle Royale Gameplay Feedback After 470 Hours
After around 470 hours of playing Battlefield 6, mainly BF6 Redsec Battle Royale, I’ve come to the conclusion that the Battle Royale mode need improvements. There are still several core issues that significantly affect gameplay quality and team coordination.
Below are the main shortcomings I’ve experienced:
Scout Drone Marking Visibility
When a Scout marks enemy locations using a drone, the marks do not appear clearly on the screen. Players must open the map to see the marked area.
This is very impractical during fast-paced engagements. Marks should be visible directly in the player’s view, not only on the map.
Knockdown Teammate Indicators
When a teammate is knocked down more than ~50 meters away, the knockdown indicator:
- Does not appear on the map
- Does not appear on the HUD
- The overhead icon disappears even when the camera is pointed directly at the downed teammate
This makes fast revives nearly impossible because teammates cannot locate the downed player accurately.
Ammo Economy Imbalance in Battle Royale Gunfights
Gunfights in Battle Royale frequently occur during both offense and defense situations. If the squad:
Has no Support class, or
Fails to obtain a supply crate from an airdrop
then ammo becomes a serious issue, especially for Assault Rifles.
Ammo distribution comparison:
- Recon: Sniper ammo (10 rounds per class box) is sufficient for engagements
- Support: LMG ammo (100 rounds per class box) is more than adequate
- Engineer: Already has handgun ammo and gains additional ammo from class boxes, which is sufficient
- Assault: Only receives 40 AR rounds per class box, which is not enough for sustained gunfights
To reach maximum ammo, Assault players must open significantly more loot boxes compared to other classes. In addition, AR ammo is rarely found in standard loot boxes, making the issue worse.
Inconsistent Bullet Penetration on Fences
When shooting through fences:
- Our bullets often do not penetrate
Meanwhile, enemies at certain distances can destroy the fence and their bullets penetrate and hit us - This inconsistency creates unfair and confusing combat outcomes.
Invisible Collision on Small Trees
At times, bullets do not penetrate small roadside trees, behaving like an invisible wall. This feels unnatural and breaks immersion, especially in open-area firefights.
Sniper Hit Registration Issues Through Windows
There are situations where:
- The target is stationary
- Range finder is used correctly
- Aim is perfectly aligned
Yet the sniper bullet disappears or does not register a hit, especially when shooting through windows. This makes long-range engagements unreliable.
In my opinion, these issues highlight that BF6 Redsec Battle Royale still needs significant improvements
I hope this feedback can help improve the overall Battle Royale experience. If other players have similar experiences or additional feedback, feel free to share.