Forum Discussion
Hardcore BF fans would love to see REDSEC gone, because it takes resources that might have gone into the main Multiplayer. Personally, I truly enjoy Battle Royales, and I even managed to win 3-4 games in a row with my mates.
Weapons have zero skill gap... no matter if you tap fire or spray the enemy with full auto while dragging your mouse to counter the recoil... time to kill will be the same... BF6 is an arcade game.
SciAnima wrote:Gameplay Issues
• Long TTK and armor-based survivability that force close‑quarters engagements
Idk if you played main multiplayer recently. TTK/TTD is insanely fast now. Pushing forward became risky in the current build.
SciAnima wrote:• High recoil + high bloom, which make mid‑range gun skill unreliable
There is zero recoil and almost no bloom... guns are laser beams with top-tier attachments. You are contradicting yourself already. Laser beaming is a CoD-style feature.
SciAnima wrote:• RNG‑heavy gunfights where accuracy feels secondary to luck
Gunfights are crap because the map is heavy and overloaded with 100 players. Netcode will go haywire on an enormous map with loads of assets.
SciAnima wrote:• Aggressive funneling and BR-style rotations that remove Battlefield’s open‑combat feel
Tanks in BR???
BRs are all about funneling and pushing one team against another. Battlefield open-combat feel in Battle Royale???
As a BF player and huge fan of BRs... I would suggest focusing more on the infantry aspects of BR that are hugely neglected. No solos, triplets, no proximity chat, that is another layer of fun in Battle Royales.
Instead, we land with heavy vehicles in 4-man squad situations. Chopper's miniguns are nerfed, but still may spoil the fun. BR is not All-out-Warfare where players might witness paper-rock-scissors mechanics... and I see current devs will never grasp this concept. Tanks in BR are making me quit. How many times 4 of us been shot without prior warning in a jeep... even in BF2 Humvies and Vodniks have a system that warns us against lasers pointed at us... haha ha ha... ha 20-year-old game, unbelievable.
For a reason, there are no heavy vehicles in King of the Hill and Domination... the same should happen in BR. With bad sound design, it is even more infuriating. Heavy vehicles should stay in the Conquest/Escalation/Breakthrough/Operations - All-out-Warfare domain. If you place minibird... please make it only as a transport tech without spinning miniguns in BR.
Weapon balance and consistency.
DB-12 has 80 damage even at point-blank range, even when shooting at centre mass... a trash weapon compared to a fast Saiga. The AK4D assault rifle, compared to the light machine gun KTS-100, is an abomination. AK4D doesn't stand a chance in any situation. G3A3 in BF3 was a powerful gun that I loved. KTS-100 in BF4 was a mediocre and basic LMG.
In BF6, everything is upside down... AK4D has a smaller recoil but no effective damage. KTS-100 has even less kick than in BF4, and is a GOD gun in BF6. G3 even in the old BF2 is a fun and powerful weapon... I would say AK4D should be a GOD gun in any Battlefield in good hands... not laser guns as KTS. Zero weapon consistency so far, zero, combined with a netcode, it is pure drama. How any of the guns perform better than AK4D at medium and long range... it doesn`t compute for me, especially after 10k hours in the BF series.
Players want more Conquest maps like OMAN, GOLMUD, CASPIAN, PARCELS...
Truly all-out warfare mode... not some 1 jet here and there with 2 tanks... commander mode back for Conquest, bigger lobbies for Conquest.