BF6: The Support class (2 opposing roles in a single class)
I know I’ll probably get some backlash for this, and this topic has likely already been discussed. I also understand that at this stage of the game, there’s a very small chance anything will change. But I still think it’s important to talk about it — whether for a potential class rework or even for a future Battlefield title.
I want to focus on the class system in BF6, and more specifically on the Support class. Honestly, I think the other classes are fairly well balanced and their roles are clear. But Support is a completely different story.
Right now, Support feels like two classes in one, and at the same time, it’s heavily perceived by players as a Medic. When people see a Support player, they expect them to revive, heal, and actively help teammates up close. But the actual tools and weapons don’t fully match that expectation.
For example:
LMGs are very strong weapons, but they are most effective when holding positions and providing suppression. They are not designed for a highly mobile playstyle.
The mortar encourages long-range support gameplay, often away from the front lines and direct action.
So in the end, we have two completely opposite playstyles within the same class.
Yes, players can choose to focus on the “Medic” side or the “long-range Support” side. But the real issue is perception. To most players, Support = Medic. So when someone runs past without reviving, the reaction is always: “another Medic who does nothing.” But that’s not necessarily true — they might just be playing the other side of the class.
In my opinion, the best solution would be to move (or return) to a 5-class system:
-Assault
-Medic
-Support
-Engineer
-Recon
Honestly, Support is the only class that truly needs adjustment. The others already have clear and well-defined roles.
With this change, roles would become much clearer:
You see a Medic → you know they heal and revive
You see a Support → you know they hold positions, provide ammo, and suppress enemies
For example:
-Medic: defibrillators, health bag, smoke grenades — with carbines as a primary weapon
-Support: LMGs, ammo crate, interception system, mortar, incendiary grenades (and even C4 like in older Battlefield titles)
This would make roles easier to understand and also improve overall balance.
Even though class distribution might seem balanced right now, in reality, players wouldn’t change how they play. Someone who currently picks Support to be self-sufficient and play solo would simply choose the class that best fits that playstyle. And players who enjoy reviving and being in the middle of the action would naturally move to Medic.
So overall, the system would balance itself naturally.
On top of that, this would be a great opportunity to move to 5-player squads instead of 4, which would better match the class system and further encourage teamwork.
And most importantly, this wouldn’t even be something new for Battlefield. Battlefield 1942 already had 5 classes, and it worked very well.
What do you think? 👇