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L0N3W01F1's avatar
L0N3W01F1
Seasoned Newcomer
1 day ago

Bottled Thoughts

To the Battlefield Team,

My name is Aaron, and I’ve been a fan of Battlefield for as long as I can remember.

It all started with Battlefield: Bad Company 2. I was just a kid back then, and honestly, it was one of the best gaming experiences I ever had. A few years later I got my first real online Battlefield experience with Battlefield 4. I was around 14 years old at the time, and that game was incredible. I spent countless hours on it — every weekend, every day after school, for years. I even made friends through that game, and we’d come back every time a new DLC released. Battlefield wasn’t just another shooter to me; it became part of my childhood.

Then Battlefield 1 released.

To this day, I still think that was one of the greatest launches in franchise history. The marketing was unforgettable. Hearing Seven Nation Army while the blimp exploded in the trailer felt legendary. The atmosphere, the music, the progression, the crates, the chaos of the battles — everything just worked. I put even more hours into BF1 than I did into BF4. I grinded ranks, unlocked weapons, and genuinely loved every second of it.

Then Battlefield V came out.

I was around 17 then, more aware of the gaming industry and how things worked. I still had fun with BFV, but something felt different. After the massive success of BF1, it felt like the franchise stayed in the historical setting because of momentum, while a huge part of the community was craving a return to modern Battlefield. I enjoyed BFV, but nowhere near the same level as BF4 or BF1. I even tried Firestorm, but it died quickly, especially with Fortnite dominating the battle royale space at the time.

Then came Battlefield 2042.

After years of waiting for a modern Battlefield again, my excitement was through the roof. I preordered the game and played it on day one. But honestly, it was the first time I ever felt truly disappointed by a Battlefield launch.

The specialist system felt out of place. The end-of-match voice lines were cringey and disconnected from the tone Battlefield used to have. The maps felt empty and lifeless. The game was riddled with bugs. The community hated it, and for the first time, Battlefield felt like it had lost its identity.

Still, because I love this franchise, I gave it another chance later on. And to your credit, the game improved. The awkward voice lines were removed, the maps were reworked, gameplay became smoother, and over time it became a much better experience. But the damage had already been done. A lot of players never came back.

Which brings me to BF6.

Now I’m a grown adult. I’ve gone through life, hardships, responsibilities — and I view games differently now. And honestly? BF6 feels like the game Battlefield 2042 was supposed to be. I’ve genuinely enjoyed playing it.

But something still doesn’t feel right.

Ever since Battlefield V, the franchise has leaned heavily into the live service model, and in my opinion, that direction has hurt Battlefield more than helped it.

Live service works for some games. Fortnite made it work. Other games have too. But not every franchise benefits from chasing the same formula. Battle passes, unfinished launches, “we’ll fix it later” development cycles — it’s become normalized across the industry, and I truly believe it’s damaging gaming as a whole.

Battlefield used to feel complete when it launched. Expansions felt meaningful. Premium memberships, DLC packs, exclusive tags, queue priority — those things made the community feel invested. Now it feels like games launch unfinished with the expectation that updates over time will eventually make them whole.

And unfortunately, BF6 still reflects some of those problems.

The battle royale mode feels rushed and unfinished. Bugs are everywhere. Crates feel broken. Audio issues are frustrating. Hit registration is inconsistent. Packet loss happens constantly. Entire screens flash white during heavy fights downtown. Bots fill lobbies because player populations are spread thin across rotating limited-time modes. Features that used to be permanent staples now rotate in and out to maintain player concentration.

It feels like Battlefield is trying to balance two identities at once: the classic Battlefield experience fans fell in love with, and the modern live service model designed around retention and monetization.

And honestly, I think that conflict is what’s holding this franchise back from reaching its full potential again.

I’m not writing this out of hate. I’m writing this because I care about Battlefield. I’ve grown up with this franchise. Some of my best gaming memories came from these games.

But right now, it feels like Battlefield is losing part of what made it special in the first place.

I know games are expensive to make. I know live service models generate money. But money alone is not what creates legendary games or loyal communities. Passion, identity, and delivering a polished experience do.

So from someone who has supported this franchise for years: please stop chasing trends and remember what made Battlefield great to begin with.

I truly hope this message reaches someone who still cares deeply about the legacy of this franchise and wants Battlefield to become legendary again — not just profitable.

— Aaron

P.S. I wrote this whole thing myself, but had A.I rewrite it so that it’s delivered more smoothly. 

4 Replies

  • Ruxem's avatar
    Ruxem
    New Adventurer
    21 hours ago

    The sarcasm doesn't work when the thing you're arguing for is a split player base since a lot of people don't buy the maps, and a lot of public servers only run base games, but pop off king, your alternate reality sounds awesome.

  • L0N3W01F1's avatar
    L0N3W01F1
    Seasoned Newcomer
    1 day ago

    Yeah because getting a full expansion pack is obviously worse than paying for battle passes every season while companies optimize games around retention, microtransactions, and player data so they can keep milking people like you until the next even more monetized live-service game drops.

  • Ruxem's avatar
    Ruxem
    New Adventurer
    1 day ago

    You know the nostalgia blinders are working overtime when someone mentions missing Premium and Map Packs.

  • Hello. Regarding the season pass, I think it's fine to sell gun and soldier skins, and to charge for weapon attachments in battle packs. I think the guns included in the season pass should be unlockable in-game, like in BF4. Battle packs should be distributed using weapon experience points earned in-game. In short, I think a system like BF4's would have been ideal. RSP could have coexisted as well. I'm not rejecting portals. It would be nice if paid battle packs included random attachments.

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