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Hollow_soul1's avatar
Hollow_soul1
Newcomer
3 hours ago

class balance discussion

so far the classes aside from engineer feel very unbalanced. assaults is too weak and has nothing to provide to the greater team. support is too powerful with it having heals, ammo/gadget refill, and defibs leading to it being the class that can do anything but damage vehicles.  recon finally has little to no role other than "the sniping class" despite the spec-ops class tree and the tugs, c4, claymore, and drone with its limited battery all being close range gadgets, And I find it antithetical for there to be a class in a team game to specialize in a weapon that is against team play.

my proposed solution is to, put heals on assault through making its class gadget a medic bag and removing them from support, this would buff assault and nerf support simultaneously as well as give assault more teamplay options. for recon I would put the beacon back on it BUT make it unavailable when you have a sniper rife equipped (akin to Liz not being able to take a rocket launcher in 2042), this would allow for more aggressive and stealthy  recon players to use the beacon like in previous games without having backline snipers and promoting team play from recons.

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