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Matty101yttam's avatar
Matty101yttam
Seasoned Hotshot
22 hours ago

client prediction feels scuffed

Not sure why but it feels like there's weird hit boxes for me.

Like normally allowing for lag the player rounding the corner has the advantage, but atm i'm noticing getting hit before i get around the corner suggesting some forward prediction that's TOO far forward giving the guy around the corner warning and time to fire before i become visible.

Then when I'M the one shooting i notice i can get hits on enemy way behind them...like even after they've gone around a corner...shooting air and getting hits.

I'd love to see a wireframe model overlay of after network hitboxes(20-40 ms) because i think it would be an interesting view.

1 Reply

  • Since the last patch I'm loosing almost 90% of 1vs1 fights against everyone with 20ms or lower no matter if they're on PC, console, negative KD or skill level. Worth pointing out that each fight I'm loosing 2-3 shots on the server side. Practically each fight 2-3 bullets are being registered by the client but not by the server.

    Something is wrong for players like me who's having in-game latency between 20-50ms.

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