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Too_Much_Crunch's avatar
Too_Much_Crunch
New Adventurer
5 months ago

Damage dropoff from range

A damage curve should be implemented instead of this stepped 20% decrease. This stepped decrease feels lazy, makes the gun play less dynamic, and it just doesn't feel good. Please implement a damage curve like in previous games before 2042. This is just lazy and dumb

5 Replies

  • smsuperfly's avatar
    smsuperfly
    Seasoned Traveler
    5 months ago

    Smg's beaming across the map when lmg's feel like pellet guns. Same with gattling guns on helicopters there so weak its ridiculous.

  • N-FLEM's avatar
    N-FLEM
    New Adventurer
    5 months ago

    The creators have no balls. Helicopters should be powerful and feared. SMG range is just ridiculous and I agree with the LMGs, you can be in cover and mounted and someone walks around the corner in the distance and shoots you with an SMG instantly.

  • Too_Much_Crunch's avatar
    Too_Much_Crunch
    New Adventurer
    5 months ago

    the main reason for this is that the percentage drop is the same for both guns and so damage drop hurts lmgs more because its a larger value overall in terms of the actual number of damage that you are dealing. 

  • min damage + (extra damage * (long range - current range + min range)/long range) formula should look something similar to this

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