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The maps are one of the reasons why it feels too fast and plays closer in speed to cod than to the BF of old. Things need to be more spread out on most of the maps so that there are more open battles in between zones. Most of these new maps don't even feel designed to well support large, armored vehicles either. Yes, there are battles in between zones right now but those battles are lightning quick and feel very CQB'ish in closed off smaller areas (cod) and not BF'ish (more open battle area needed for the encounters).
Some of the BF2042 maps are actually alot more fun/entertaining to play on, IMO. I can only hope they will bring back a bunch of old map remakes into Portal, from previous BF games.
Are the newer maps made to be more realistic in appearance? Yes, it would seem so. But that doesn't mean they will also play better. Realism doesn't usually equate to better gameplay itself. Although it does usually create a more immersive experience in general.
I agree, yesterday I tried to at least start doing the PSR challenge and I have to say that it opened my eyes because the maps are really small, we actually have BF5 movement but it's improved, but BF5 had bigger maps there, it wasn't a problem for anyone, neither for pilots nor for vehicles, and while trying to do this challenge I almost lost my mental health xD because there is nowhere on those maps where you can snip at 200m, if only they would make the maps bigger it wouldn't be a problem because I think they are very simply made, like the map in Brooklyn, there is a bridge there and I expected that there would be a point there, but nothing like that, it's as simple as if someone didn't know how to make maps in BF
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