Forum Discussion
No, please no.
(Maybe it's ok for REDSEC, and it's already so for some skins, but definitely bad for multiplayer experience)
The whole idea is that you can differentiate enemies by a single glance and then.
So you can prioritise dangerous classes first.
I.e. in a tank, you should first shoot the man with poking rpgs, and you can safely ignore some random heavy bag carrier.
Or you are a medic and a tank approaching, will you prioritise reviving an engineer or an assault? But they look the same now, and then you are looking at the rifle guy dancing in the plain field, trying to survive. Hint, he won't. And you too.
If skins were universal, it would be practically impossible to distinguish a sniper from an assault. It's already hard enough now with those "special skin variations" from bf2042 and some new ones. And the open weapons system makes that almost useless in CQC, since anyone can handle any gun, but good medics are still a priority target (sad that the current community don't revive & at the same time prefer to bleed out instantly).
An option to revive everyone by everyone will be good. At least if icons of pending revive won't clutter the entire screen, as it sometimes does for medics. Medics already have a revive speed buff and defib.