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sethbotgan10
Seasoned Newcomer
1 day ago

Engineer Class Rework Proposal

Subject: Engineer Class Rework Proposal – Bringing Back Tactical Identity

Hello Battlefield Development Team,

I’m reaching out as both a longtime Battlefield player and someone with real-world engineering experience in the U.S. Army. Im serving as a 12N (Horizontal Construction Engineer), working closely alongside a 12H (Vertical Construction Engineer) company. That background has shaped how I view battlefield roles, and it’s why I wanted to share some thoughts on the current Engineer class design.

Right now, the Engineer class feels too similar to Assault in both playstyle and impact. Instead of standing apart as a defensive and tactical backbone, it often ends up being another frontline combat role with gadgets. In past Battlefield titles, Engineers had a clearer identity—focused on shaping the battlefield, supporting vehicles, and controlling terrain. That identity feels diminished.

From my experience, engineers aren’t just fighters—they’re problem-solvers who actively change the environment to support the mission. I’d love to see Battlefield lean into that more by expanding the Engineer class into a true “battlefield shaper” role. A few ideas:

  • Construction & Fortification Mechanics:
    Allow Engineers to build meaningful defensive structures—barriers, fighting positions, reinforced cover, or even temporary vehicle hull-down positions. Not just static deployables, but adaptable builds that encourage strategic placement.
  • Environmental Interaction & Modification:
    Give Engineers the ability to alter terrain or structures in a controlled way—digging shallow cover, reinforcing damaged buildings, or creating new lines of defense. This would add depth and make them essential for holding objectives.
  • Supportive Vehicle Integration:
    Engineers should feel like the backbone of vehicle warfare again—repair, modify, and enhance survivability, not just reactively but proactively.

The goal would be to shift Engineers away from feeling like “Assault with tools” and more toward a class that defines how a battle is fought, especially on defense.

I’m more than willing to share additional insight, real-world examples, or ideas based on my experience. I’d genuinely love to help in any way I can—even if it’s just informal feedback or storytelling to help ground the class in authenticity.

Battlefield has always stood out because of its sandbox and teamwork, and I think giving Engineers a stronger, more distinct identity would push that even further.

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