Katatonic_Karo
1 day agoSeasoned Newcomer
Feature Request: GPDIS Balancing and Discussion
Issue 1: Phantom Self-Destruction Behind Cover
- The Grenade Intercept System (GPDIS) frequently explodes on its own while positioned safely behind full cover, even when no enemy explosives or line-of-sight gunfire are present.
- This unexpected destruction makes the gadget unreliable during defensive holds.
- The gadget will also randomly explode upon being placed on the ground.
- This may not be noticed much, but I swear, it is something I experience every time I use this tool, and I find every way i can to put it in relatively safe areas on flat unobstructed ground.
Issue 2: Low Intercept Cap In Heavy Firefights
- The 3-projectile intercept limit is too low for high-intensity choke points.
- Support players are forced into a repetitive loop of constantly deploying gadgets rather than engaging in firefights, leading to defensive lines being easily overrun by grenade spam.
Proposed Solutions:
- Increase Capacity: Raise the intercept limit from 3 projectiles to 5 before the device self-destructs, or
- Adjust Ammo Economy: Allow players to carry 2 GPDIS units at spawn (instead of 1) and increase the maximum active deployed limit and held limit to 3 units, and
- (Separately, but also important) Investigate Collision/Health Bugs: Look into the gadget's physics or collision box to prevent it from spontaneously breaking behind solid cover, and increase its health by 50% or reduce the damage from explosions beyond like 4 feet so that it can last slightly longer from distant, essentially irrelevant explosions
Would love to hear other people's takes on this as well.