Feedback - BF6 Launch
- Party System Improvements
- The party system could use some adjustments. When the party leader backs out of a match, the entire party should either be pulled out automatically or be given the option to leave with the leader.
- Sniping Experience
- Please consider removing the smoke trail from sniper bullets. It obstructs visibility when trying to zero in on shots, and smoke trails of that kind are not realistic if the goal is to maintain an authentic Battlefield experience.
- Assault Shotgun Inconsistency
- The assault shotgun feels inconsistent at very close range (around 3–4 feet). At times it results in a one-shot kill, while other times it only reduces the enemy’s health to about 25%.
- Possible Bug – Steam Closing Issue
- When closing the title through Steam, the game fails to shut down properly and causes Steam to hang indefinitely. The only current workaround is to close Steam entirely.
- Weapon Recoil Balance
- Recoil across most weapons feels noticeably higher compared to the beta. It would be great if the recoil could be toned down slightly to make gunplay feel more consistent and controllable.
- The end of match After Action Report time needs to slow down before the next match loads. Not enough time to look at unlocks and everything you did. (not sure if this is a party leader issue or not)
- Breakthrough - Mirak Valley - Attack: this map needs a complete rework from the Attack side. First two points are too close to each other for the size of the player count. Especially if you allow the defenders to recap the zone.
- If I get downed with my knife out and get rezzed by a medic my primary should be the weapon drawn not my knife.
Conquest Empire State Map
If the team is spawning bottom left and have capped B and C they should not be spawning on the Right Side HQ area (see image) they should be spawning on their side of the map.
- Ping System Inconsistency
The ping system feels inconsistent when players are downed. Sometimes the ping marker appears, and other times it doesn’t. It would be great if it functioned more like in Battlefield 2042, where hovering over an enemy and pinging would reliably display the marker for teammates. It may currently work that way at times, but the inconsistency makes it difficult to rely on. Spawn Beacon -
Players arent able to spawn on a beacon if its near or on an enemy territory. Which is fine, but It should not allow players to spawn on it if there are enemy players on top of it.
- Headshot Hit Markers (non-leathal)
These just need removed as they serve no purpose other than the annoy players. If a player gets a head shot it should be a kill period. none of this its takes more than 2 shots to kill a player. Unlocks -
Please add pips so players can see their new unlocks that they get. While also adding a button to clear all pips for those who hate seeing those notifications.
100% CPU Usage
I dont know why the game is this way but using 100% of my CPU (9800X3d) while not utilizing my 5090 to its full extent is baffling. The game literally takes up all resources so nothing else can be done.
Joining Matches in Progress
Please dont let players load into a match that is about to end. Example: Loading into a Conquest match that is 70-600.
- Shotguns: These things needs some adjustments. They are EXTREMELY inconsistent at close range. Someone can be standing 3 feet in front of me get killed and one more appear and only take a quarter health of damage. These things should just be one shot kills withint 6ft and then damage can fall off but as they feel right now its all RNG on whether it is a kill or not.