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Muumiperuna's avatar
Muumiperuna
New Novice
3 days ago

Feedback after playing for 110 hours

Hello, here's some things that I have liked, and mostly what I have found un-fun in the current game. Without long explanations, here they are:

PROS:

-Rather cinematic moments at times.

-Playing the maps over and over feels rewarding because you actually improve.

CONS:

-Vehicles have inertia, but soldiers lack this completely. Sidestepping and dodging bullets this way does not feel to sit with the more realism-oriented visuals and style. Also it feels un-fun to have LMG in position, and someone runs at you from the front and is able to beat you by sidestepping and changing direction without deceleration and acceleration. Either add inertia to soldiers too, or remove it from vehicles for unity. Then again cars without inertia would feel silly. Why not soldiers?

-Maps do feel like something is wrong with them. They offer place to fight, but the immersion suffers because they feel more like Megazone (laser war) maps with every place having at least 2-4 routes where you can flank. It's almost like some supervisor had gone through every single map and added routes everywhere. It works in Megazone, but it does not feel immersive, like fighting in real city. I hope this is taken to account in future maps. It should not be hard to look at some real scenery and plan a map based on it with hard and easy terrain to advance. This way players would feel progress by learning the maps and it would also offer immersion.

-You are getting hit. You duck behind cover or hide behind a wall. Bullets keep hitting you behind a wall and you die. It is un-fun.

-Soldiers in full gear run like Usain Bolts. It makes hitting other players a bit un-fun. It also contradicts with the more realism-oriented setting.

-You are behind corner or in prone. You are still visible somehow and get hit. I feels like your shoulder or top inch of your helmet is visible. It is ok BUT I wish game had a tutorial about this to reduce the frustration and feeling of unfairness. Players are quite used to the "you cannot see them, they cannot see you" in other games.

I see enemy's helmet over a rock. I shoot it a few times. The tip of the helmet shoots back and kills me. Conclusion: bullets probably leave from eyes instead of a gun barrel. Not good for immersion.

Thank you for reading. I hope this was not for nothing.

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