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Kirilla_xo's avatar
Kirilla_xo
Rising Rookie
3 hours ago

Maps and Weapons Balancing Feedback

Sv98, the next level unlock SR needs a buff. There is no reason for this gun to only have sweet spot 45-90m if you can use the starting SR for longer range. Any gun can out dps you if you do not get a kill with Sv98 less than 100m. Even marksman rifles are meant to be used as precision rifle at those kind of ranges. Faster aim down sights time does not mean anything on SR in Battlefield. You have all other guns that can kill as well under 100m, forgiving when you do not kill with one shot AND could have better bullet velocity. 

Some maps needs to have rooftops removed for some modes like Escalation. Like New Sobek City map, too many boring snipers camp on the rooftop near E and has free sights to other parts of maps lockdown those lanes as well as D where only paratroop down is the only way to get onto a rooftop. It makes the game so boring where one can just camp and respawn with deploy beacon.

1 Reply

  • Kunstula's avatar
    Kunstula
    Rising Adventurer
    2 hours ago

    I have almost exclusively sniped, prefer the aggressive 'PTFO' sniping playstyle and this matches my experience exactly, aggressive sniping is impossible in this game. Getting anywhere close to the objective is a guaranteed death sentence, this was not the case in older BF games like BF:BC2, BF4 and BF1. The sniper damage is too low on center mass (just 64 damage 😑) and all automatic weapons are far too accurate and kill too fast at close to long range without any need for headshots. 

    If they keep it that way, then sniper damage should be a 1HK on any body part up to at least 50m to balance it out, though I'd much rather prefer they just nerf automatic weapons to not be near instant death lasers up to long range and buff center mass damage for snipers to near lethal levels like 90. I'd also drop the whole sweetspot concept, it's an odd damage model that forces snipers into too much of a niche role, only useful within certain ranges and almost useless outside of it.

    With fast movement lacking any sort of momentum which negatively impacts snipers the most (this is somehow always overlooked when balancing snipers against movement physics) combined with very fast auto-heal, the hitmarker damage levels means that unless you make an instant kill, you're not making much difference on the battlefield unless you're playing casuals with very poor situational awareness making themselves an easy target.

    Concerning the SV-98, it's supposed to be better suited for closer ranges than the starting sniper, yet has a significantly slower fire rate, that's doesn't make sense and contradicts it's role. It's larger mag size does not make up for that, as anyone with experience in BF sniping knows that fire rate, damage and muzzle velocity are by far the most important traits when choosing sniper rifles.

    They also gave the final sniper a lower muzzle velocity than the starting sniper, yet it's intended for longer ranges, I'm missing the logic behind that choice there.

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