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iMaioral's avatar
iMaioral
New Novice
2 days ago

Feedback... Fix and implement these things DEVs....

Hi everyone,

I play mostly Battle Royale on PC and have been playing since Season 1. Here's my feedback on things that have felt off in recent seasons, plus a few bugs and ideas.

GAMEPLAY AND BALANCE

1. Time to kill

In Seasons 1 and 2 the TTK felt good. Since then it often takes close to a full magazine to get a kill. Beyond about 80m, even multiple headshots from various guns often aren't enough, and after cracking someone's armor plates they still seem to be at full health after several more hits. I know Battlefield isn't a simulator, but right now fights feel inconsistent and it's hard to tell if hits are registering. I'd much prefer going back to the Season 1–2 TTK. Right now it feels closer to Delta Force than to Battlefield.

2. Bots at long range

Yesterday it took a full magazine with the KTS to kill each bot beyond 100m. Bots shooting back from range is a good change, but they shouldn't take this many hits to kill.

3. The .50 cal weapons

The Interdictor is a .50 cal, but a headshot beyond ~130m often doesn't kill, in any mode. In BR, where long-range fights are common, a sniper headshot should be the most decisive shot in the game. Suggestion: one-shot headshot kill up to ~150m, and beyond that leave the target with no more than ~10% HP.

The .50 cal machine guns also overheat after only 5–10 shots. Suggestion: around 30% more damage and around 30% longer before overheating.

4. RPG splash damage

In every mode, the RPG only seems to kill on a direct hit to the body. A rocket landing a few inches from someone's feet does only around 10–20 damage. Splash damage should be at least as strong as a grenade's.

5. Jet flares vs. ground vehicles

Jets currently have too many flares with too short a cooldown. When ground players lock on with a Stinger, or wait for the flare to be used before firing, another flare is ready before the missile arrives. That makes jets almost untouchable, while MBTs and AFVs go down in 2–3 hits. Suggestion: limit jets to 3–4 flares with a longer cooldown, and let MBTs/AFVs survive at least 5 hits unless they're hit from behind.

6. Bot difficulty in casual

In casual, a lot of players treat bots as free kills. I'd love bots that are genuinely challenging, like the Nightmare bots in Quake 3 Arena: better movement, better aim, and faster reactions up close. To be clear, I mean smarter, not tankier. This could also be an optional higher difficulty setting so players can choose.

BUGS AND EXPLOITS

7. Helicopter rotors don't take damage

Players are pressing helicopter rotor blades against walls, poles and the ground to kill people, without the helicopter taking any damage. Rotor contact with solid surfaces should cause heavy damage or destroy the helicopter. Helicopters shouldn't be as tough as an MBT.

8. RPG rockets hitting above the aim point

Sometimes the rocket hits a few inches above where I'm aiming.

9. Audio settings menu

When I change an audio option, it often doesn't apply the first time and I have to open the menu again. When I'm in a voice call with others, a different audio menu opens, as if it's a separate settings screen.

IDEAS

10. Separate helmet and body armor

Right now plates also protect against headshots as if they were a helmet, which doesn't make much sense. A dual armor bar on the HUD (helmet + body armor) would be more logical, with helmets and plates looted separately from crates. I know this would be a bigger change, but I think it would add depth to looting and make headshots more meaningful.

11. Competitive features for Platoons

Platoons arriving on December 8 is great news, and since they'll be expanded over several seasons, here are some competitive features I'd love to see:

- Creation requirements, such as account level 100 or a minimum REDSEC ranked tier, so platoons are built by committed players.

- A competitive roster of up to 50 players.

- A platoon ranking where each member contributes through matches won and kills in selected modes, with ranked and other competitive modes counting more.

Systems like Valorant Premier and World of Warships Clan Battles show how well this can work, with divisions, promotion and seasonal rewards. Something similar could take Battlefield 6 to another level.


Thanks for reading.

Straatford87​ DRUNKKZ3​ gamerboysurya​ T0TALfps​ EA_Edu​ EA_Kat​ EA_Pulsar​ 

 

1 Reply

  • EA_Edu's avatar
    EA_Edu
    Icon for Community Manager rankCommunity Manager
    1 day ago

    [Moved from PT to EN. Please review our guidelines regarding language posts - CM]

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