80mm and 120mm mortar addition to bf6
adding on a 120mm mortar system and 80mm. We already have the 60mm. Also adjusting the smoke screen mortars to actually cover a large area as they would in real life. Watch any YouTube videos on 120mm, 80, and 60mm smoke screen coverage and they cover a huge area. The 120mm, and 80mm system would be a great add on because they have bunker busters, clusters munitions, delayed explosions and allow for even more support.Is Anti-Cheat working?
Rly your anti-cheat isn´t working! I just got back from a match... on my team, 1st place level 56 - 130:11, 2nd place level 6 - 102:14, 3rd place level 6 - 79:11. On the opposing team, 1st place level 36 - 93:23, 2nd place level 163 - 74:10. All but the last player were using controllers. An opponent wrote in the chat that one of the level 6 players had a weapon at level 67. How can such people play and not be banned?495Views13likes23CommentsIs it WW2 are we rationing grenades?
Seems these days because devs are so slack, don't do their research, don't think ideas through before implementing it, and seems there is no such thing as a stupid idea these days in the office, I end up finding a problem with every game I play these days. Now when did a soldier ever go into war carring 1 grenade, now unless this grenade is a miniature nuclear bomb grenade, thenb1 grenade isn't going to discuss much. now from what I've seen in most movies and documentaries, you will see a soldier having a minimum of at least 3 grenades in him so guys please think, think, think before setting the number of items a soldier has, and you guys still haven't fixed the lack of cooking the grenades and there blast area and damage. I see all these updates and addons being installed, but yet none of those fixes have beeen implemented. Standard soldier should get 3 grenades and engineer should get 5. Do you guys read the forums and what people are telling you to fix and what they want, because this is one of the reason me and many players post aggressive angry forum posts and shoe anger and anomicity towards you devs, cuz you just don't listen which shows you just dont care, except when it's ways to add content to take more of our money. Every suggestion i have added and told you to implement in this forum, not one person has disliked it, every person has loved it and wants tonaenit implemented in the game. So do it if you want more people and less leaving and more popularity in your game and more money off store sales.BF Labs Playtest Dog Tag
Hello, its come to my attention after reaching out to support that I am not the only one with this issue and was told to make light of it here for the devs to see. If any one of you participated in the BF Labs playtest you were supposed to receive a unique Dog Tag showing that you were a play tester. (attached image of Dog Tag below) Would love to know how many of you guys also played the playtest and didn't receive their Dog Tag. It seems bringing this to light in forum is the only way we could actually be compensated.1.2KViews15likes38CommentsBase protection is totally broken and needs a complete rework.
Here’s an example: I was in a tank at objective E, and a heli landed on a rock 420m away, spamming guided missiles. When I tried to take it out with a TOW, the base protection intercepted it. It would be much better if base protection only lasted for a limited time, or if someone loses that protection as soon as they start firing from within the base.BF6 connection issues
The game is turning into cod every update is making connection issues worse game started out fine with myself and those i play with having no lag issues at all now lately the ping is reading anywhere from 170-1500 mms i have corrected every possible solution on my end to help address this situation but to no avail i am watching rounds just go right through people with no effect including tank rounds through other vehicles EA needs to fix these issues before the game dies out even more than it hasGreat Update!
I gotta say, I'm loving it so far! Gameplay is much smoother. Everything about firing, getting hits, being hit, felt good. Not laggy or behind. Things look better. Not sure what you did, but it just looks cleaner somehow. The new map, and Nightfall, is amazing! I am loving that night mode. Knocked it out of the park!110Views5likes7CommentsGood Job on the new maps
I just wanted to say good job on the new maps. I think you said the bar high. Contaminated is by far the best map in BF6 and the new Hagental map is better than Metro/Operation Locker. I think the trenches on Contaminated work very well. The opening of different routes on Hagental is well done. The sewer system is perfect for flanking. I think you could have added the night mode to conquest. I would have made B, D flag dark and the sewer system. I would also like to cut on the fact of large maps. Personally I never enjoyed long running, sure you could take vehicle but I didn't enjoy the 2042 maps size. I think my favorite BF3 map is Damavand Peak and BF4 Siege of Shanghai and Paracel storm the atmosphere is just unmatched. Keep up the Good work and see you in Season 3.Manhattan Rooftops and Helicopters
Changing the helicopter on the Manhattan Bridge map from an attack helicopter to a Little Bird is the worst possible choice. It was precisely because an attack helicopter with low transport and maneuverability was set that players landing on rooftops weren't that much of a threat until now. But with the Little Bird, which combines high transport capacity, maneuverability, and anti-aircraft capabilities, if players get transported to rooftops, we'll be completely helpless. It's become utterly tedious matches where players just endlessly drop down from buildings onto bases or fire launchers at tank weak spots. I want all rooftops designated as restricted access zones. If that's not possible, then please change the helicopter back from the Little Bird to the attack helicopter.Play PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 12 or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest...": Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 16 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest...": Three conquest experiences like the previous, but at night. One is dark and blue, to mimic a full moon night as best as possible with the tools available. Another has a green NVG effect to make enemies easier to see. The third experience has IRNV (thermal) enabled the entire time. Dark (moon) mode: ZMQMZ NVG (green light boosted) mode: ZMBXX IRNV (infrared white hot) mode: ZNT41 "Winter Conquest...": Just like Casual Conquest, but all the maps are played in the snow. ZGQ1G "Large 28 vs 28 TDM...": Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Note: bots are limited to 22 vs 22 per EA's bot limits. ZMSS7 "Cairo Chaos...": Seige of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 Free to Play: "F2P - Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "F2P REDSEC - Team Deathmatch" : Golf Course and Tech Sector map rotation of Team Deathmatch. Golf Course features the same design you see above. Tech Sector is mostly un-modified but can be modified based on feedback. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest": 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching": 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching": 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!2.1KViews19likes41Comments