Season Pass Premium isn't working
Hey, I own the game on steam and I bought the Premium Season Pass yesterday via EA Play, since I've got a Play subscription via Gamepass and got 10% off the price. At the end of the day it's just one account anyway. I did the exactly same thing with Season 2 and it worked out perfectly fine. Anyway, this time the game still wants me to "Get Battlepass" as if the purchase never happened. I got the confirmation, I've waited about 10 hours now and I restarted all of the clients several times to push for some sync or whatever. It would be nice to get some help or a refund, so I could buy it again. Kind regards, lipSolvedIs it adjusted to have a 50% win rate?
I’ve been playing in Japan, but since there were so many matches that ended with a lopsided score, I decided to track my win-loss ratio over four days—playing 63 Conquest matches—to see how it would turn out. Out of 63 matches, I won 28, for a win rate of about 60%. Of those 63 matches, I played 31 alone, with a win rate of about 58%. Of those 63 matches, I played 32 with friends, resulting in a win rate of about 64%. Based on my win rate from this analysis and the win rates of a few friends, I believe the game is balanced so that when playing solo, the win rate is around 50%. However, when playing with friends, factors such as better coordination and the ability to move strategically give us an advantage, allowing us to consistently achieve a win rate of over 60%.Battlefield 6 Medic Guide - Share your knowledge!
Introduction Hello everyone! Following on from the incredible guide from our EA Forums Hero ElliotLH I wanted to provide my own guide to help out with an area of the game I play every single day. Namely, the Medic class. Like Elliots guide this will be a quick-start guide with some tips I find useful in every single match I play. Some of you will be well used to the tips I give here while others might find it useful. I think we can all agree a good medic can make or break the push when the team is rallying to PTFO. Below are some things I do when playing medic that I find work well. For the seasoned support players out there, feel free to add your own advice and tips in the thread and they will be highlighted in this post also as well as any loadout screenshots you want to provide. The Role of a Medic It’s easy to fall into the habit of treating every downed teammate as an instant revive. That’s usually where things go wrong. When someone drops, the fight isn’t over, it’s still happening. If you run in without thinking, you’re just following them into the same mistake. A better way to frame it is this: your job isn’t to revive first, it’s to stabilise the situation. Sometimes that means fighting, sometimes creating space, and only then reviving. Best Practices Below we're going to go through some of the best practices you should implement when playing as a Medic. This list isn't exhaustive but these are base level things you should be doing to ensure maximum success when playing as a medic Awareness Many times you will be your squads only medic, in those situations you are the difference between your squad sitting on the respawn screen or getting back in the fight and restoring the momentum of your push. It's important that you take stock of your surroundings to help ensure not only your survival but that of your squads if and when you need to revive them. Getting that tap-revive with the Defib looks great for your stats but it's not going to help you if your squadmate gets mowed down again immediately. Prioritise between clearing the threat, providing cover for others to clear a threat or as the points below will show, breaking line of sight between the enemy and your squad so you can do what you need to do. You need to be thinking: What should I prioritise as a medic when my squad is down? Controlling the fight Clear the immediate threat. (If your squadmate was just dropped by a visible threat and you are able to engage, engage immediately and clear the threat) If you are unable to clear the threat break the enemy's line of sight. Smoke grenades are a medics best friend. They're versatile, fast and not only do they break the enemy's line of sight on your downed squadmate, but also helps reduce their line of sight for the rest of the engagement Reviving the right way Do you have hard cover available? If so then drag your squadmate to safety. They'll revive in a better state to fight and won't be in immediate danger the moment they're able to move. If you don't have hard cover? Determine if you can get a full defibrilator charge revive off. This will give your squadmate the fighting chance they need to get up and move, without comprimsing your momentum by reviving them with low health. Is there more than one squadmate downed in range? If you have multiple squadmates downed this is where the quickfire tap revives with the defribrilator can clutch things up for you. Yes, you're reviving your teammates with lower health, but you're increasing your numbers immediately while the enemies vision is obscured allowing you to increase your concentration of force straight away which when combined with the dropping of supplies can help sway the tide of the battle in your favour. Place out supplies - Get those supplies down, make sure everyones got ammo and full health regen as they're being revived. The fight isn't over yet and it's hard to change the outcome if your squad is low on health and ammo. Communication tips. Elliot spoke a bit about how important communication is when controlling a vehicle. Being a medic is a little different but communication is still important. If someone doesn't know a medic is coming to revive, they're going to release and respawn, which is a ticket lost and a fighter in this battle missing until they manage to get back to the front line. Heres what I find helpful, even if you're not able to talk over the mic. An important thing to remember, your communication doesn't need to be perfect, it just needs to be useful. Acknowledge revive requests! (This one's important.) I always try to acknowledge revive requests when moving into an area under fire where theres a lot of people needing revives. I can't get to everyone at once and believe me I get the impatience of wanting to get back into the fight so I understand that people skip if they think they're being ignored by the medic. Acknowledge those requests and make good on them as long as it's possible. People are more likely to hang on when they know theres a good medic nearby. Use the ping system if the revived person is in your squad to notify them of supplies or that you've smoked an area. Update them on the situation as best you can. Request cover fire. No matter how good you are as a medic, you can't help yourself if you're downed. We've all seen the heroic plays of the medic diving into oncoming fire to pull off the revive but if you've got no cover that heroic action isn't going to last long. So request that cover fire! Use text chat to coordinate cover for large engagements if you don't have a mic. Especially if you're one of only a few medics. When theres only a couple of you it can take some time to get everyone back to fighting shape. If the person is in your squad and you haven't cleared the area before the revive LET THEM KNOW. When you're outnumbered, reviving your squadmate isn't going to be much good if they don't know where the enemy is once they're back on their feet. Alright, next part. What loadout to run? This part is where it becomes a bit subjective. Yes Support class players have a bonus with the LMG's. If you like to provide fire support then thats the best way. You can lay down heavy fire for a prolonged period and with the right positioning, you can help hold the area against multiple enemies. Personally I always play more of a "combat medic" role, prioritising speed and close range fighting strength. On that note Here's some screenshots of what I personally tend to use. Here I opt for the PW5A3 SMG. It's perfect for close quarters. Accurate and has a solid rate of fire for quick run and gun engagements for when I'm darting in and out of cover popping off some revives. As part of that I opt to use the M320A1 SMK smoke grenade launcher along with throwable smoke grenades so that I have maximum capability for line of sight denial while reviving, particularly on the objective. For how I set up my PW5A3 you can view the screenshot below. This isn't something you have to replicate, it's just what I personally like running, the important part when building out a loadout is finding what works for you. What weapon are you comfortable with and what is your particular playstyle. For example, here is what ElliotLH tends to use: Common Mistakes Most issues come down to a few repeat habits: Reviving before dealing with the threat Using smoke too late or not at all Focusing on one teammate and losing awareness Forgetting to stabilise after revives (no supplies, poor positioning) Overcommitting to “hero” plays in bad situations Fixing these alone will noticeably improve your impact. Conclusion And there we have it, this guide is by no means exhaustive and there is absolutely some even more skilled medics in the community who may have different tips than I have laid out here. It's my hope that they will add their own tips within this thread and we will highlight what we can to help any burgeoning support players out there. I hope you find this guide useful and absolutely feel free to provide your own top key advice or share screenshots of your own loadouts that work best and we will highlight them here. If you've got any clips of a time you've made a clutch revive, or where your medic work turned the tide of a match feel free to include them here, we'd love to feature them in future posts. Have other discussion points for the Support class? Post them in the Weekly Class Debrief - Support See you on the Battlefield, PTFO.993Views30likes27CommentsGive us our game back.....
Ok i get it.... this legendary Call of Duty guy vince was hired when the originals left during battlefield 2042 and he reshaped battlefield to Call of dutys little brother.... sadly and respectfully vince is no longer with us so can we please go back to battlefield origins? Get rid of this bunny hopping jump slide cancel 360 jump slide bs! In no battlefield were you able to due that until vince came.... this is battlefield this isn't Call of duty nor an Call of duty affiliate..... make battlefield the way it was known to be and then the battlefield veteran population will return.... get rid of the slide it was never in battlefield. The movement used to feel realistic this feels like an jump slide spamming arcade thanks -Hvt37Views4likes2CommentsAdd an option to disable auto mantling while aiming down sights (ADS).
Sometimes when you're in a fight and trying to stay locked on a target, your character can accidentally climb over nearby obstacles just because you're close to them. This unintended mantling can completely throw off your aim and positioning, often costing you the fight. Having the option to disable auto mantling while ADS would give players more control and prevent these frustrating moments, especially in close-range engagements where precision matters most.Are We Seriously Nerfing Controller Recoil Instead of Fixing TTK and Visibility?
DICE needs to stop pretending that controller recoil is the core issue in Battlefield 6. Nobody is asking for the game to become a laser-beam simulator, but nerfing recoil for controller players over and over again is missing the point completely. It feels like they are obsessing over one tiny part of gunplay while ignoring the actual reasons the game feels frustrating, unfair, and exhausting to play. The real problems are obvious: the TTK is way too fast, enemy visibility is still terrible, infantry movement feels sluggish and limited, and sniper rifles are absurdly strong. Those are the issues that are ruining fights, not the fact that some controller players can control recoil better than DICE seems to like. When you die in a split second to someone you could barely see, or get deleted by a sniper with almost no counterplay, recoil tuning is the last thing anyone should be focusing on. Right now the game rewards spotting enemies before they can even react, punishes normal infantry movement, and makes gunfights feel random instead of skill-based. Fast TTK combined with poor visibility means a lot of engagements are over before they even start. Add in overpowered snipers and clunky infantry mobility, and the whole experience starts to fall apart. Meanwhile, DICE keeps swinging at controller recoil like that is somehow the main balance problem. It is not. If DICE actually wants Battlefield 6 to feel better, they need to look at the full picture instead of tunnel-visioning on recoil charts. Fix visibility. Adjust TTK. Improve infantry mobility. Rein in sniper dominance. Then maybe, just maybe, the game will feel like a battlefield instead of a random death simulator. Stop nerfing the wrong thing.Roll back the changes to the RPG!
The current changes not only broke the way the thing aims but there was no reason to reduce the speed of it. The rpg was already underpowered and needed a dead on hit to kill infantry or else it does 70 or lower , only like 170-300's most the time to armor, and mostly had luck when it came to hitting aircraft. Who else thinks this thing never should have been nerfed?638Views15likes31Comments