Feedback on movement mechanics and shooting
Hello,
I’ve been part of the Battlefield community for years, and I wanted to share direct feedback about the feel and pacing of Battlefield 6. The current gameplay balance feels noticeably faster and more arcade-like compared to traditional Battlefield entries.
Movement mechanics such as jump-shooting, slide-spamming, and sprint-to-fire transitions make engagements resemble Call of Duty more than Battlefield. This reduces the tactical, weighty, and team-oriented gameplay that has always defined the series.
I’d strongly encourage a review of:
- Jump / air-fire accuracy penalties
- Sprint-to-fire and ADS recovery speed
- Slide acceleration and chaining
- Slightly longer time-to-kill (TTK) to reward squad tactics and suppression
Slowing combat rhythm just a little would restore that deliberate, immersive tone that made earlier Battlefield titles (like BF3, BF4, and BF1) unique and deeply satisfying.
Thank you for listening — many of us want to see Battlefield keep its identity rather than chase trends that make every FPS feel the same.