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Bilaterial's avatar
13 days ago

Feedback on some systems in Battlefield 6.

Hello, im a veteran of the series with 3000+ hours played starting from Battlefield Bad Company 2.

I bought Battlefield 6 and enjoyed last month of 2042, but i have some problems with the game right now that seems pretty easy to fix. I dont see any other ability to share my thoughts other than here. 

1. The automatic orders issued to all players in a match encourage players to constantly move around the map, which leads to a loss of the tactical and trench warfare effect that was evident in all previous games in this series. The orders are almost always aggressive, and the player ends up stuck at the closest point to the enemy base, which is simply confusing, especially for new players. Furthermore, the "Request Order" button, which used to make you a squad leader, has disappeared. If you find yourself in a squad with three allies running around, you don't even have the ability to take control or even choose the direction of your squad's combat operations. Please, bring back ability to become a Squad Leader.

2. The spotting system has become somewhat lame. Either there's some kind of auto-pinging of enemies at a distance of ~20 meters, or the regular ping system is still in place and has a cooldown. There's no indicator, but if you press Q too much towards an enemy, you create some stupid 3D marker that constantly hovers in one spot and obscures your vision. These markers also remain on the map, which simply creates unnecessary clutter on the minimap that makes navigation difficult. I don't know how this even got through testing; they tested the game for two years and made it even worse than in 2042. Allow to move these 3D pings to different button.

3. When repairing vehicles, the white sparks are so bright that you can't see the WHITE overheat bar. Make it go from white to yellow to red.

4. In 2042, during the spawn selection process, your squad icons were on the left, and you could click on an ally and immediately respawn on them. This helped if an ally was standing at a point and their marker blended with the objective marker, making it impossible to click on them. BF6 doesn't have this; you have to manually zoom in and pixel-hunt your squadmate's icon while he's dying from bullets. Bring back spawn on you ally from interface on spawn menu.

5. Pressing the M button opens the map. In previous games, the entire map would open full-screen, which helped you navigate the battlefield and decide which point to capture next. In BF6, the map is always centered on the player, so you simply can't see the entire map. You have to scroll with the mouse in the middle of the battle zone. Not only that, but you can't look around, since you use the mouse to control the map. It NEVER worked like this. What kind of nightmare is this? Let me see whole map and still look around.

6. BF4 had weapon skins that automatically adapted to the map you were playing on. On the winter map, the winter skin was automatically applied. In BF6, we have different skin sections for different environments, where you have to manually select a skin before each map. Battlefield is evolving in the opposite direction, as always. You know what, I won't be choosing skins at all with that attitude, the standard ones are enough for me. Add "active" skins category, bring this coolest feature ever from BF4.

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