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Yengore's avatar
Yengore
New Scout
2 days ago

Frustrating events in game.

The most frustrating thing at present is entering somewhere getting noob tubed, instantly revived and then instantly being tubed again. no chance to react or do anything along with the grenades that seem to be constant especially in maps like Hagental.  I feel the cooldown on resupply needs to be longer so it becomes gunfights more often than explosives. 

On the spawning, I have multiple times spawned on a player in cover and it has put me in full view in front of the player in cover, also in the open with no chance to react to the player that is shooting at them. I have also spawned on players in fire fights that have cause me instant death. Why can't the BFV spawn system be implemented where you go to the spawn screen if they are under fire or die. 

I also have a small gripe about vehicles, why is the timer so short after they have been destroyed. They should be a bonus to a team and not a given making them feel like they are precious and need to be protected or you lose it. This makes vehicles more of a target. At present all I see is everyone running anything but engineer then having the whole team be farmed. They need an incentive to remove the vehicles. 

thoughts? 

2 Replies

  • Zakos-DK's avatar
    Zakos-DK
    Seasoned Veteran
    2 days ago
    Yengore wrote:

    The most frustrating thing at present is entering somewhere getting noob tubed, instantly revived and then instantly being tubed again. no chance to react or do anything along with the grenades that seem to be constant especially in maps like Hagental.  I feel the cooldown on resupply needs to be longer so it becomes gunfights more often than explosives. 

    Support has a counter for this!

    Yengore wrote:

    I also have a small gripe about vehicles, why is the timer so short after they have been destroyed. They should be a bonus to a team and not a given making them feel like they are precious and need to be protected or you lose it. This makes vehicles more of a target. At present all I see is everyone running anything but engineer then having the whole team be farmed. They need an incentive to remove the vehicles. 

    This is just bad player awareness of what class your team needs, making vehicles more "rare" will just add to the problem of camping vehicles not goin for the obj.

  • On your first point, the HE Grenade Launcher has an INSANE resupply speed.  It's so insanely slow that an engi can get about 2 rockets in the same time an assault gets one HE.  The resupply speeds do need tuned.  I'd also recommend a mechanic where it speeds up the longer you are on the pack, so if you are 100% dry you don't need about 3 years to resupply.  I shouldn't consider redploying as being the better option.

    Second point, that's just how it is.  BFV had the exact same moments for me, I'm not sure why or how you didn't get the same experience.  The "in combat" restriction is already a little aggressive for my liking, and spawning on a team mate who is hiding is probably you being the problem.  Drives me insane when I'm trying to snipe, get a good sneaky spot, and some console just spams spawning on me every 15 seconds because I don't know, console is toxic as heck.

    Third point, I don't think the timer length is the only problem.  Armor in BF6 is stupid fast for no reason.  Maps are also generally smaller, so it doesn't take them as long to get back to the front line.  Timers should be per map, and tuned around the how long it takes to get to the center point on the map.  There are also map design problems where one team has a clear and obvious advantage regarding vehicle travel.  This is usually a Pax benefit.

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