Forum Discussion
The1stDerntator A big difference between the two inputs. A M&K user relies on natural skill to compete. A controller user relies on artificial assistance to compete. This is an FPS game, after all. One's natural skill should be the deciding factor in determining the outcome of gun fights, not some artificial assisting nonsense. How can anyone not see that this type of stuff is bad for FPS gaming.
Simple solution to this argument. Offer an input-based matchmaking option. Seems like that would make a lot of people happy.
This is such pure nonsense. Both inputs require their own skill sets and if you're decent at the game you'll do fine on both of them. Input based matchmaking is completely unnecessary. Removing cross play is completely unnecessary. All these complaints are just game sense issues.
https://i.imgur.com/Gzw5VMY.png
https://i.imgur.com/xJHkGQn.png
I don't take screenshots very often, but here's some random ones, one where I'm on mouse when I'm on my pc and another when I'm on controller when I'm playing handheld on my ROG Ally. I'm mediocre at this game and do fine on both inputs and don't find an issue dealing with anyone regardless of input. If I get outplayed, I get outplayed, the end. I don't make excuses about what input someone is on and I've never once felt disadvantaged on mouse going against someone on controller.
If you're complaining about controller....removing them from the equation isn't going to change anything. Ya'll will just move on to something else to use as an excuse.
- Doo-Doo-Draws1 month agoSeasoned Ace
Nonsense? Please answer this truthfully for me. Does having aim-assist and less recoil help controller users?
- Raansu861 month agoRising Hotshot
Of course it does, just like having a 240hz monitor helps more than a 120hz or how you have your entire arm to aim with a device that has a 1:1 input allowing instant turn speed that allows for flicks/smoother and more accurate aim where you're not dealing with deadzones and ramp up turn speeds and travel times of a joystick.
And yet, at the end of the day, the better player always comes out on top, regardless of input. All you're doing is just making excuses on why you lost in a game that isn't even a competitive game. In a game where you can blast players in the face with tank shells. Input doesn't matter in this game.
- Doo-Doo-Draws1 month agoSeasoned Ace
Thanks for answering! So, what I posted wasn't nonsense after all, was it? Aim-assist and less recoil is helping you in gun fights (surprise). Being artificially assisted with your aim and recoil, even if only a little, is not a natural skill. You are only able to compete in FPS games because of that nonsense. Let's remove those crutches and see how well you compete with a controller.
Me aiming with my entire arm, doing flicks, having smoother aim and being more accurate with a M&K, all rely on my natural abilities to do that. 100% free of any artificial assistance! Am I supposed to feel sorry for you because you use a controller? No, that's your decision to do so. Nobody is forcing you to use one.
That 240Hz monitor isn't artificially assisting your aim in gun fights, is it? By the way, I have a 144Hz monitor.
At the end of the day, the better player should win. No artificial assisting nonsense should play a role in determining the outcome of gun fights. Seriously, how can you not understand that? And I'm not here trying to be a butt hole towards you or anyone. It's all good! And it's okay to have a different opinion about things. I'm certainly passionate about this subject. And yes, there should be an input-based matchmaking option. I mean, why not?