Forum Discussion
Let’s be real: playing Battlefield 6 on PC right now is a masochistic experience.
Despite having a sub-10ms ping, the Desync is at an all-time high. The server-side lag compensation is so overtuned that it’s literally rewarding players with bad connections. If you have fiber, you’re at a disadvantage. You’re dying 2 meters behind solid walls or worse, through literal terrain because the netcode is prioritizing a "fair" experience for someone playing on Wi-Fi three rooms away from their router.
The Reality of "Broken" Gunplay:
- Dusting & Ghost Bullets: 4 to 5 hits on console targets simply vanish into the void, while their return fire feels like a one-frame death.
- Vanishing Projectiles: I’ve lost count of how many RPGs I’ve fired at tanks only to see the missile literally disappear in mid-air because the server decided it didn't exist.
- Zero Competitive Integrity: While we struggle with hitreg and shots "disappearing," console players enjoy a rotational aim assist that tracks through smoke and foliage with near-zero recoil.
DICE is prioritizing "accessibility" and skin sales over core synchronization. We’re not playing a shooter anymore; we’re playing a spreadsheet where the server decides if your projectile exists based on how bad your opponent's ping is.
My questions for the EA/DICE Team:
- Is there an official investigation into the current Netcode/Hitreg disparity?
- Can we get a definitive answer: Will PC players ever get a native "Crossplay OFF" toggle, or are we permanently destined to be "fillers" for the console player base?
- Why is a sub-10ms connection punished by aggressive lag compensation while high-ping players are gifted gunfights?
Is this a tactical choice to keep the console player base happy, or is the engine just fundamentally broken beyond repair?
The metrics are the only thing that seems to matter. If you won't give us the choice to play against our own platform with fair input integrity, then maybe it’s just time to tank the active player count and uninstall.
Would love to have an answer from CM, ^^ but i think cm are not here for pc community.
- iLuckyBrad10 days agoRising Ace
Scax wrote:
Is this a tactical choice to keep the console player base happy
Console players Want Rid of PC just as much as PC want rid of Consoles lol so i doubt it.
The netcode is straight dogpoo for everyone and has been since beta but PC complain like its a console issue most of the time.. DICE themselves confirmed the ghost bullet/desync issues are real (client-side hits not registering server-side) and dropped hotfixes last year that did almost nothing. They even said a bigger netcode overhaul is coming because it's been this bad since launch and we all still waiting....
Servers are locked at 60Hz for PC and console. The lag compensation does reward high-ping players way too much, low-ping fiber dudes on consoles / PC are dying behind walls constantly. That's not a "console dragging us down" thing, it's the Frostbite engine + EA servers being cheap.
Crossplay does make the desync feel worse for a lot of people though because PC and console clients handle updates/FPS/input differently, even on the same 60Hz server. That's why console players want a proper console-only option and why so many PC players are begging for an official crossplay-off toggle (file edit works but it's janky and queues suck).
- IcyBoneDaddy10 days agoRising Rookie
The console players are getting the controller nerf on the next patch. Personally, I also think the flick mechanic should be removed entirely. As for desynch it is on both sides which is frustrating for all of us.
- Scax10 days agoRising Vanguard
Actually editing not helping me at all same rotation with crossplay on or off. As you can see i'm not good not bad but i can't accept to be fragged by a software through the smoke or walls this is my thought.