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Cru3lr4Ge's avatar
Cru3lr4Ge
Seasoned Traveler
17 days ago

GUIDE: Battlefield 6 Mouse Stutter Fix – Set Mouse Polling Rate to 125 Hz

I want to share a fully reproducible fix for a specific type of mouse stutter in Battlefield 6.
This issue is not related to FPS, GPU, CPU or network lag.
It only affects how the mouse input is sampled by the game, especially during slow camera movement.

This can help users of Razer, Logitech, Corsair, SteelSeries, Zowie, Glorious, Finalmouse, Pulsar, Endgame Gear and any mouse with adjustable polling rate.

Symptoms
-Stable FPS (e.g. 144–240)
- No network issues
- Mouse works perfectly in all other shooters

Only in BF6:
-slight “stepping” when panning horizontally
-micro-jitter when tracking moving targets
-aim feels like it updates in small jumps
-controller aiming is completely smooth


The Fix: Set your mouse polling rate to 125 Hz

I tested this with a Razer mouse, but the fix works for all mainstream brands.

My results:

-1000 Hz – micro stutter clearly visible
-500 Hz – reduced, but still uneven
-250 Hz – better
-125 Hz –smooth, consistent, almost no jitter

The difference was immediate and 100% reproducible.

How to change the polling rate (all brands)

-Razer Synapse: Performance → Polling Rate → 125
-Logitech G Hub: DPI/Report Rate → 125
-Corsair iCUE: Device → Polling → 125
-SteelSeries GG: Mouse → Polling → 125
-Zowie: hardware switch under the mouse (125/500/1000)
-Glorious Core: Polling → 125
-Pulsar / Endgame Gear: Mouse software → Report Rate → 125


Restart BF6 after changing the value.

Why 125 Hz works

Several players observed that BF6’s input pipeline behaves as if it samples mouse input roughly around 125 Hz (controller update frequency).
At 500–1000 Hz the game appears to:

-skip events
-sample unevenly
-produce micro-stutter during camera motion


This is not officially confirmed by DICE, but it matches:


-my own tests
-other BF6 user reports
-similar behaviour from early BF2042 versions


How to test it yourself

-Set mouse polling rate to 1000 Hz
-Launch BF6
-Go to the shooting range
-Slowly pan horizontally → note micro-stutter
-Exit game
-Set polling to 125 Hz
-Restart BF6 and repeat test


If the stutter disappears, you’re seeing the same input sampling issue.

Please share your results

Post your:
-Mouse model
-Previous polling rate
-Whether 125 Hz fixed the issue


More datapoints help determine whether this is a consistent engine-level bug.

Crucx

1 Reply

  • First of all, thank you for posting.
    At the very least, this will give people who thought the problem stemmed from their system, peace of mind.

    However, this is not a fix.
    One could call it a work-around or a band-aid solution...
    for a problem which shouldn't exist in a modern FPS game, released on PC, that takes itself even somewhat seriously.
    Being limited to 125 updates per second on my input device, when even my display is capable of 240, (and many others have even higher hz monitors) not to mention my mouse, which could do 8000... is a sick joke.
    Especially since almost every other relevant FPS game (even ones from 20 years ago like quake or CS) can handle 1k, 2k, 4k or in some cases 8000hz mouse input just fine.

    125hz looks like a stuttery mess on a 240hz+ monitor when trying to pan smoothly or while trying to track an enemy.

    The most upsetting thing for me about all of this is, that the problem isn't even acknowledged in any of the update notes or roadmaps related to the game.
    Seems like yet again, the only way to get the people behind BF6 to do something about this issue (or even acknowledge it's existence) is to get a prelevant content creator like JackFrags or LevelCap talking about it.

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