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AutoRotoR's avatar
AutoRotoR
Seasoned Rookie
8 days ago

The General state of Battlefield 6 (2042 1.2) (Inconsistentfield 2.0)

I'm going to start of with making it clear that I totally understand what you're trying to achieve with this game, something for the masses right. In that sense you have actually succeeded, Battlefield 6 is a multiplayer game that feels like playing a single player game against bots on hardcore. That is not a succes, even though you've managed to trick alot of people into buying it which makes you and your investors happy, right. You've have also managed to create the most toxic environment in a FPS game that I've ever experienced in my 37 years. DICE the once great studio has become the only living organism that evolves backwards, that's unique.

I would be ok with this game if it was the 2042 beta. I mean it's the same build just without flying squirrels. It has the same bugs, the same weird gunplay and the same weird art style. That game released 4 years ago and they still haven't figured it out. That makes me certain it ain't going to happen, why? Because they don't care, that's today's climate.. it's literally the same bugs, the same issues over and over again, every single launch since BFV. Like wth is actually going on? 

Before anyone sais it is a skill issue let me say this. I've been playing battlefield since 1942 I consistently drop 30-50 kills in older titles like BF1 and BF4 (today), always PTFO. I've been playing FPS games since OG Doom so I know how to set up my games and hardware properly. The only way to get kills in this game is to sit still and wait for enemies to run in to you. So incredibly cheesy.

Battlefield is an objective based game except for as far as I know one mode that is tdm. The issue is that almost every attachment, map design and general mechanic is based on a stationary play style. Every map has 10-15 cupboard, cracks or crevasses that creates an equal amount of angles to camp an objective. Not even top tier green berets would accept a mission with those odds. So this game that evolves around pushing and capturing objectives is catered towards camping unpushable angles. This literally kills the flow of the gameplay while catering a slow and toxic style of gameplay. It doesn't matter if I utilise every attachment and ability that makes you less visible on the map, as soon as you fire your weapon you're getting beemed from 3+ angles that are impossible to cover and most often even get to. There's hundreds of 3 sqft rooms that are literally unpushable and every single on of them has a little Timmy in them hardscoping the objective or you dead body waiting for you to get revived so he can get an extra kill. You can't even see these players due to the incredibly messy art style and over saturated colour palet. The outcome of all this is that you have to play the game like a tactical mil sim which it isn't. Battlefield is a arcade shooter. Conclusion, you've successfully killed the Battlefield experience.  

The points system in BF6 is clearly based on kills. Top of the board is always held by the players who sit back and camp for kills and don't even touch a flag during the whole round. I've captured 10 flags, around 25 kills with a 4.0 K/D, 30 revives and still have like 4000-5000 points at the bottom of the scoreboard. This is an objective based game that cateres towards camping and getting kills. Please get that through your head, all of you cod devs that's been working on this game. It's about map controll and team play, not getting the most kills.

The implementation of breakthrough in this game has to be one of the worst game modes I've ever played in a FPS game. The map design is incredibly bad. There's either a 30 choke point or a 270° high ground overlooking the objective. Attackers have a hundred angels and there's no way to defend the objective. That means that 20 snipers with the cheesy range finder instantly beems you if you take one single step outside of cover. This map design has to deliberately designed to be horrendous.

+

Gauntlet is a fun a refreshing game mode. 

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The hit reg PC-console is sometimes non existent and every other bullet is a ghost.

The desynchronization is horrible.

New type of crash since patch 1.1.2.0. randomly crashes mid game to black screen "Direct X function GetDeviceRemovedReadon". I have the latest driver installed.

The gunplay is a lottery. Whatever you did in patch 1.1.2.0 your now getting killed in half a frame, doesn't matter if it's from 10 yards or across the map. Something is definitely wrong after the patch. Example: today me and two of my squadmates was shooting on an enemie 3m away he took zero damage and killed us all in a frame or two. Our bullets magically disappeared when encountering this terminator. We where all talking on discord and died exactly the same time. He might have been cheating but there's definitely more to this than cheating. 

TTK and TTD are light-years away from eachother. TTD is way to fast. I've seen people mentioning that cross play makes it worse. 

Auto spotting shouldn't be a thing because it greatly prohibits the ability to move around the map and push objectives.

The lobbys dismantling after every round is also something that totally ruins the game. When you finally find a server that isn't filled with timmys you can't choose to stay in it at it has exactly the same effect as the older "team balancing" function. There's always one team steamrolling the other. I know that there's a small prompt that asks if you want to stay with the squad but it's placed in a bad spot and is hard to see. 

The sensitivity and mouse feel is totally different depending on what game mode your playing and sometimes changes from round to round.

Every time I start a new round I get to play the same map.

My PC reebots every now and then mid round(many people have this issue). I've been running hardware monitor and the logs shows nothing out of the ordinary. CPU max 60° and GPU 70°. Every now and again when you quit a round you just get a black screen and have to force exit the game. 

The lvl of camping is pure toxic since no one dares to move. 

Someone sat on the saturation button before releasing the California map so it looks like Fortnite.


70 ton tanks can roll up on you without a single sound. 

There's no footsteps audio what so ever.

The visibility is really bad (if you dont have a $6-7k PC. With or without SOVIS) Its almost impossible to spot enemies that are more than 50-60 meters away. The color pallet makes everything blend together like a blurr. No outlines, no shadows, nothing. And yes I've played around with the settings for 20h now. 

No server browser even though that has been a standing topic since forever. 

The challenges forces you to play in weird ways that has nothing to do with the class in question.

The challenges forces you to play some new game mode that no one has asked for and that has nothing to do with battlefield.

The options menu is flooded with settings but not the settings you actually want to change. Just going through the menus is a hassle since they are so incredibly overworked and cluttered with excessive information. Why even put that much time into something that has minimal impact on the game? Unless you make something that should be simple and clear incredibly advanced and messy. Then it makes you experience worse. Why? It's not reasonable looking at it from any perspective. Cost, time, consumer experience...

The net code is way off, hit reg is a pure lottery. Constantly getting killed 10ft around corners even though you dodge the incoming damage instantly.

The movement bugs are game breaking. People jumping and bouncing across your screen all the time..

Almost every attachment punishes ADS movement but shooting whilst bunny jumping, flying through the air or sliding is considered good for the gameplay according to someone at dice.

The rooftops that you can't accessed from the ground need to be out of bounds since camping is already rampant. Everytime you want to get to someone on the rooftops you have to waste a helo which is incredibly stupid.

The attack helicopters take zero skill and mow down infantry in half a frame. You can hoover so far up in the sky that you can't even lock on to them and one frame kill infantry.

They've practically ruined sniping with one simple tool(range finder)that takes away every skill element needed.

There's yellow dots infesting the whole menu showing you there's new unlocks but when you've clicked 13 buttons to get there there's nothing, but the yellow dot is still present of course (this is 100% something carried over by a former cod dev). You unlock stuff that can be used for all weapons but you can't open locked weapons to remove the yellow marker.

Settings randomly resets each time you start the game. One is the sovis filter which is incredibly irritating since you can't spot enemies when it's off. Another is menu narration which is just as annoying. 

All keybinds have been reset after installing the latest "patch" 1.1.2.0

The list goes on and on but I don't care to state the obvious yet another time, what I've mentioned here is just the game breaking stuff I've noticed after a couple of hours of gameplay. The streamers get paid to push the product and the consumers gulp it down. DICE is not what it once was and no matter how hard I try to enjoy this game I can't, I really really want to but I can't. This experience is not enjoyable at all. 

You have been handed the keys to the biggest and most successful FPS franchise in human history and somehow managed to **bleep** up every single aspect of it. That is truly a feat worth saluting, hats of to all of you involved in the biggest failure in gaming history. Y'all should be ashamed. 

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