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Katsi-ivigo's avatar
Katsi-ivigo
Seasoned Newcomer
2 days ago

Heli nerf?

What's up with Dice removing the Lock-guided missile from the attack helicoper? Since the AA missiles were added to the Stealth Jet and  flares being a bit inconsistent, Anti-vehicle for the Attack helicopter now forces you to go incredibly deep with rockets. 
Is the point of the attack helicopter to just be an anti-infantry weapon when the main issue with the thing in the first place was its strength against infantry on the chokepoint heavy maps? Instead of rebalancing weapons, they are just being removed? 

Right now the attack helicopter just seems like a glorified transport helicopter with the small maps and abundance of easy to use AA.
I am not against every vehicle having a counter, but this seems very stupid. Tanks at long range with 3 engineers are still a pain to deal with, AA can sit in spawn and the map design pushes people to stack up in corridors where the heli is still strong.
I just don't get it. Am I insane to think this is not a good way to approach balance

8 Replies

  • CapHab's avatar
    CapHab
    Seasoned Rookie
    2 days ago

    its super disappointing  and heli’s are not realy usable any longer. If you fly low to encounter the aa rockets and the bradley locking missles the rpg’s Hintscan rocket take you out. No with the SU Jet and the AA Rockets it’s even more pointless. These rockets are so overpowered and flares seem to help nothing at all. It is ridicules to use that jet and take down on jet, heli after the other. 

    I also don’t understand why in the attack helicopters the gunner machinegun is limited to 12 bullets. every other vehicle has smg’s/lmg’s which will overheat - in combination with the pioneer class and the battletank skill which will decrease the heating it totally makes no sense.

  • FloEn's avatar
    FloEn
    Seasoned Rookie
    2 days ago

    I think they just removed beacuse its their understandung of balancing...cant believe it

  • CptJJ's avatar
    CptJJ
    New Novice
    2 days ago

    Remove all lock on weapons. The RPG is fine for anti air and the tanks can shoot them out of the sky with dumb fire shells since they are so slow due to map size.

  • Heli is Broken now, the auto gun has almost no spash now. i take lige 5 mags to kill somebody from 100 m now. Total **bleep** nerf. while the tank kan lock on the choppers from 700 m now and a heli bascicly have no chance now,  with the total flath **bleep** maps

     

  • Maddsbadd's avatar
    Maddsbadd
    Newcomer
    2 days ago

    Yea the fact they removed the lock on missile from gunner and IFV can still shoot it down with the stupid MR Missile that flares don't block. The heli feels slower now too and way harder to turn with. Really upsetting.

  • they have already started to nerf everything that is good ,classic ,soon game will be unplayable ,they will balance everything to even so inf guy with a knife will be the same dangerous as a tank xD

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