Heli nerf?
What's up with Dice removing the Lock-guided missile from the attack helicoper? Since the AA missiles were added to the Stealth Jet and flares being a bit inconsistent, Anti-vehicle for the Attack helicopter now forces you to go incredibly deep with rockets.
Is the point of the attack helicopter to just be an anti-infantry weapon when the main issue with the thing in the first place was its strength against infantry on the chokepoint heavy maps? Instead of rebalancing weapons, they are just being removed?
Right now the attack helicopter just seems like a glorified transport helicopter with the small maps and abundance of easy to use AA.
I am not against every vehicle having a counter, but this seems very stupid. Tanks at long range with 3 engineers are still a pain to deal with, AA can sit in spawn and the map design pushes people to stack up in corridors where the heli is still strong.
I just don't get it. Am I insane to think this is not a good way to approach balance