I'm more into precision aiming to land shots, you know like in REALITY. Not the COD weapon physics where the faster you ads and fire the more rewarded with hits you are, even if your optic / muzzle is nowhere near on target. Hence why the majority of COD players only use, SMGs, because that's all you need in that train wreck. Was going to get a refund on the game stemming from the cheater issue, but decided to stick it out since they're actually fighting against it. But, after playing for a little longer and paying closer attention, the weapon and ballistics modelling is really bad. I play primarily, recon class with sniper rifle always equipped and I don't know if it is just me, but In previous BF titles. I actually had to calculate my shots, range my shots and my crosshairs had to be on the point I wanted to hit or else it was a wasted shot. In BF6, as long as I don't take the time to linger and line up a shot, and basically just quick scope. I'm landing head shots from a distance 85% of the time, when I know for a fact my crosshairs weren't even touching the body of my target. Yet, just like on the ignorant COD, when I actually have time to line up a shot and know it's a perfect 1 round and down, I'll get a hit marker. And to touch on the maps, I totally agree. It almost defeats the purpose to have a sniper class with maps and weapon physics like this. There are VERY few maps where you can actually play enjoyably as a threatening sniper. The maps that do offer that option, are washed out by the fact that SMGs, ARs & LMGs are just as effective if not more so, at long ranges. It completely defeats the purpose, all I'm seeing in the lobbies is a sweat fest of SMGs which is fine but at least try to model the physics as they should be and do something about the ability of rounds to "chase" people 10 foot around corners and through rock walls. Model it to where ppl actually need to have some controlled shooting skill other than how fast they can pull the trigger while they're ADSing.