UniverusDOTO In my opinion, the core issue here is the CIWS system itself.
Right now, because it’s fully automated, it encourages vehicles to sit safely in HQ while still being extremely hard to punish. Combined with TOW and guided munitions, it creates a very low-risk, high-impact playstyle that promotes camping.
A better solution would be to go back to how it worked in BF3 and BF4:
Keep the CIWS in base
But make it player-controlled instead of fully automatic
In BF3 and BF4, this worked well. You could defend the spawn from enemy air pressure, but it didn’t create the kind of passive, automated protection that enables constant HQ camping.
I know some people will argue that removing the automatic interception would make vehicles too vulnerable to missiles — but that’s exactly the point. If a tank chooses to camp in HQ, it shouldn’t be untouchable.
A possible compromise:
When a player is manning the CIWS → full manual control.
When no one is using it → it switches to a delayed auto-defense mode.
For example: it locks onto an enemy helicopter, and after a few seconds it begins firing.
This way:
Enemy helicopters can still pressure camping tanks.
They can destroy them if they commit quickly.
But they can’t hover forever in spawn without consequences.
This would reduce HQ camping while still protecting the base from abuse.
Right now, the fully automated CIWS removes counterplay — and Rush especially suffers from that.