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UniverusDOTO's avatar
UniverusDOTO
Rising Rookie
28 days ago

How to deal with those HQ CIWS Camper TANK / IFV?

Imagine, map : contaminated / firestorm / valey / blackfield, etc .. All Armor camp at HQ thanks to those fakin id*otic CIWS + TOWs / Guided Munition. 2/3 my game losing bcs of this matter, all my team tank camper at HQ.

Cant blame the player, the devs provide this, sometime i found heli camp at hq too, just shoot lockon rocket then fly up and down.

"only release 1 map / season bcs devs dont want sac the quality over quantitiy" , yet still releasing **bleep** map

10 Replies

  • I don't like it any more than you, but lets be real, if you roll out in a tank with no engineer supporting your repair, then you've wasted the tank.  At best you'll make it to a middle cap, but you won't last long.

    In fact, you need 2 engineers as a minimum if you want to survive in a tank and actually capture an objective.

    Engineers who repair tanks should get more points because you end up at the bottom of ranking because your death count is high.

    I understand why players want to sit at base.  It's one of the few options available to them and I bet many who do it would rather be capping and not sitting at base.

    I played with the mobile AA the other day and sat at base.  I didn't like it, but moving anywhere else would have wasted the asset.  At least I got to annoy the helos long enough for them to break off their engagements.  That helped the team.

    Was it fun?  Not really.  Was it necessary to help the team?  Obsolutely.

    Perhaps things will change as the game evolves, but so far there is no indication that game play is going back to classic BF, we are stuck with COD Arena game play.

  • UniverusDOTO​ In my opinion, the core issue here is the CIWS system itself.

    Right now, because it’s fully automated, it encourages vehicles to sit safely in HQ while still being extremely hard to punish. Combined with TOW and guided munitions, it creates a very low-risk, high-impact playstyle that promotes camping.

    A better solution would be to go back to how it worked in BF3 and BF4:

    Keep the CIWS in base

    But make it player-controlled instead of fully automatic

    In BF3 and BF4, this worked well. You could defend the spawn from enemy air pressure, but it didn’t create the kind of passive, automated protection that enables constant HQ camping.

    I know some people will argue that removing the automatic interception would make vehicles too vulnerable to missiles — but that’s exactly the point. If a tank chooses to camp in HQ, it shouldn’t be untouchable.

    A possible compromise:

    When a player is manning the CIWS → full manual control.

    When no one is using it → it switches to a delayed auto-defense mode.

    For example: it locks onto an enemy helicopter, and after a few seconds it begins firing.

    This way:

    Enemy helicopters can still pressure camping tanks.

    They can destroy them if they commit quickly.

    But they can’t hover forever in spawn without consequences.

    This would reduce HQ camping while still protecting the base from abuse.

    Right now, the fully automated CIWS removes counterplay — and Rush especially suffers from that.

  • Tanks are literally unkillable unless you spend like 100 rockets on them, wth are you all talking about

  • UniverusDOTO's avatar
    UniverusDOTO
    Rising Rookie
    27 days ago

    Im talking about mbt/ifv that camping at HQ Protected by CIWS, <- This 100% unkillable, literly invinsible, yet be able shooting acros the map, for example

    outside the hq, its killable, infact it ez to takedown.

    no need 100 rocket or rpgs to kill a ifv even a mbt .. bring 2 infantry .. sneak form behind/above/side .. kill their enginer/repairman .. 3 - 4 rpgs shot .. and its done.

  • UniverusDOTO's avatar
    UniverusDOTO
    Rising Rookie
    27 days ago

    thats why i said earlier, cant blame the player, which is u alr explain.

    Small map, weak vehicle, giga amount of sniper like rpgs.

  • UniverusDOTO's avatar
    UniverusDOTO
    Rising Rookie
    27 days ago

    100% agree with you, it seems like who working at since bfv,2042, to rn bf6 isnt the same team from bf2,bf3,bf4,bf1, so they (devs) have no idea.

    thats why, i skip flat layout map if i play esca/conqu (contaminated (pax side), blackfield, mirak, eastwood, sobek and sadly our beloved legendary FireStorm).


  • Yer i played contaminated last night left spawn a whole squad of engineers were camping near B i was out in 10 secs, respawned headed to A two tanks up on D destroyed me.

    Unless you got engineers out with you in a tank your sitting duck some times you have to camp and slowly push your way out.

  • UniverusDOTO's avatar
    UniverusDOTO
    Rising Rookie
    27 days ago

    That how its supposed to be, atleast , right? camp but push slowly. into objective.

    in my case, most of it, its not, they/he/her camp at HQ from second 1 to the end of the game.

  • RunNgunn's avatar
    RunNgunn
    Rising Traveler
    27 days ago

    First game in BF history to have invisible force field at each teams spawn to where tanks can shoot out, but you can’t shoot in. 

    And let’s be clear, it’s not it’s if BF6 is vastly superior to those previous BF games that never needed an invisible force field in the spawns. Previous BF games managed to design maps that didn’t need this CHEESY feature. 

    Tanks sitting in their HQ, all the while being totally in vulnerable to enemy fire, while at the same time being able to affect the ownership status of nearby objectives, is beyond broken. 

  • UniverusDOTO's avatar
    UniverusDOTO
    Rising Rookie
    24 days ago

    100% agree with you.

    for Contaminated, recently, i play with random level 500++ on my team, and what i observe what he does/did against those armored camper on US side, i found several way to (atleast) annoy them, yet it require a lot of effort and skill, and its not 100% efective.

    1. Jeepstuff, C4, Drive fast, dive through they HQ (require tobe sneaky, no enemy spot u)
    2. Attack heli, (he doing it solo) first have to win against 2 enemy Heli, then fly sneak to their backside of enemy HQ, fly high, shoot with gunner Attack Heli (as long as no stinger / igla, it work, this player also kill all manpad infantry)
    3. Bring MBTs, load with AP Shells,  then he dive to their HQ, or Shot the AP Shells from side of the map, CIWS Block all rocket, but cant intercept mbts shells. Well, even no kill r achive to those HQ Camper, but those HQ Camper cant do anything 100%, in long term as the result, our team ez win , ( its the best way i can found).

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