How to fix match making.
The Solution: Team-Play Score Matchmaking (TPSM)
Instead of tracking purely combat-driven data, the matchmaking system should group players based on their Objective and Support Metrics. The data already exists in the post-match telemetry.
The system should weigh the following actions heavily:
Objective Contribution: Flag/sector captures, neutralizations, and defense time.
Squad Support: Revives, health/ammo resupplies, and squad spawn-ins on your position.
Tactical Assistance: Spotting, vehicle repairs, and suppression assists.
How It Benefits the Community
Creates High-Quality Matches:
Players who naturally play the objective will be matched together. This results in highly intense, tactical, and balanced games where everyone is fighting for the win.
Naturally Segregates Playstyles:
Players who prefer to ignore objectives to sit back and snipe or hunt solo kills will be grouped with like-minded individuals. They can play their preferred style without disrupting the core, team-focused Battlefield experience.
No Negative Disruptions: Casual or solo-focused players will not feel a negative difference in their lobbies, while team players will see a massive upgrade in match satisfaction.
Conclusion
Battlefield is at its best when squads work together. By basing matchmaking on team-oriented data rather than K/D, Battlefield 6 can foster a more cooperative community and deliver the definitive sandbox experience fans have been craving.