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Too_Much_Crunch's avatar
Too_Much_Crunch
Rising Scout
11 hours ago

Increase headshot multiplier

Headshots feel so weak in general. Most guns need increases on their base headshot multiplier and hollowpoint and synthetic multipliers. Assault rifles, carbines, lmgs should have their headshot multipliers set to 1.5, 2, and 2.5 for their respective ammo types (standard, hollow, synth). Dmrs should have 1.75, 2.25 and 2.75. Shotguns should have some sort of multiplier for buckshot and flachette because its dumb as hell not to give at least something. like maybe 1.2 for them. And slugs should at least be 2x like in previous games. Smgs can remain the same. They are too good for what they are right now. Please buff headshots in some way. They are so goddamn weak right now and feel almost worthless.

4 Replies

  • ghostflux's avatar
    ghostflux
    Seasoned Ace
    7 hours ago

    Why would you even risk going for headshots, if it doesn't shorten the time to kill?

  • Connex_fr's avatar
    Connex_fr
    Seasoned Traveler
    8 hours ago

    Yeah, TTK is so high now, we need it to get shorter. Like 0.1 or 0.08 second !!

  • Too_Much_Crunch's avatar
    Too_Much_Crunch
    Rising Scout
    9 hours ago

    No you would not want to do that for guns that have low damage but are essentially laser beams. 

  • Headshot multipliers should be aimed at reducing the amount of bullets you need to kill a person. This means that you don't balance headshot multipliers based on weapon category, but weapon damage statistics. 

    A 25 damage gun needs a much higher damage multiplier than a 33.4 damage gun in order to consistently reduce the amount of bullets. This is especially true if you also factor in damage drop off. 

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