Forum Discussion
Headshot multipliers should be aimed at reducing the amount of bullets you need to kill a person. This means that you don't balance headshot multipliers based on weapon category, but weapon damage statistics.
A 25 damage gun needs a much higher damage multiplier than a 33.4 damage gun in order to consistently reduce the amount of bullets. This is especially true if you also factor in damage drop off.
- Too_Much_Crunch2 months agoNew Adventurer
No you would not want to do that for guns that have low damage but are essentially laser beams.
- ghostflux2 months agoSeasoned Ace
Why would you even risk going for headshots, if it doesn't shorten the time to kill?
- Too_Much_Crunch2 months agoNew Adventurer
Ok for hollow point for smgs yeah I get it it makes no sense in their current form for certain smgs. Maybe increase hollow point to 1.65 or 1.7 and synth if theres any to 2. Smgs are by design to be laser beams for the most part and weaker than all other guns in terms of dmg per bullet. I will agree for that. But base headshot multiplier already is enough to reduce number of bullets for laser beam smgs. And for assault rifles and carbines with 20 base damage they should get a buff to 23 damage.